More gameplay from Hoodless. Lots of Rig obviously.
decent idea, i'm not confident enough in our knowledge of the input checker code to do it. alex knows the system better than I do.Here is an idea for Raijin, instead of rebalancing it from its damage in doa6 retail, if possible, fix the input and remove the neutral input requirement from it. It will become just an option when there is ground explosion damage.
I think doa6++ started in the wrong foot, I think the beta mod should consist of only system wide and mechanical changes, From that characters could be addressed what they have and what they lack once the system wide stuff is fine tuned.
I think this also would be better to work with, because I assume patching characters individually will be just more work and lead to an even more lopsided balance.
This is all shower thoughts based on principle and footage i've seen and the conversations, I am yet to find time to try the patch myself but i'm excited but also cautious.
I tried the raijin buff because nobody does it
This is the exact same balancing logic regarding Phase 4's 9PP+K:
You don't need a fucking beta to know how criminally stupid buffing Raijin does at 200 on normal, 301 on hi counter. I know a few DOA players who have exceptionally good execution who could nail that a few times during a match. Hell, I've recorded myself doing 5 of them in a row in training mode.
"Nobody does this move, I've never seen it used ever...so it's ok to keep in"
And this is exactly why I can't take you seriously.
This mod is such a meme its amazing lmao
i never said it was ok to keep in, dingus. There's a big difference between trying things out in a beta and abdicating responsibility when supporting a product that is for sale."Nobody does this move, I've never seen it used ever...so it's ok to keep in"
i never said it was ok to keep in, dingus. There's a big difference between trying things out in a beta and abdicating responsibility when supporting a product that is for sale.
Perhaps you've heard of a binary search?
bro stop acting like shit is permanent. it's a beta.
It's not even about being able to do 5 or 10 in a row.
The reason nobody does Raijins in the retail game is because of how worthless the damage output is. It's literally a meme.
Now that you can instakill someone on a HiC from that throw in the mod, everyone should be playing Hayate and only practice doing it. It'll be a race to who can land it first lmao. Fantastic new meta.
Of course. It's really not this insanely difficult move. I don't know what controller you are using, but on stick it's not that difficult for me and I have old man reaction speeds. I definitely struggle doing it on a mushy PS4 dpad (what an awful peripheral for fighting games btw. I know DOA is low to no execution so it's serviceable, but its like why hurt yourself?)So, you believe that with great practice people could land HC Raijin so consistently that he would become the meta?
You mean, like Psychic Force 2012?Of course. It's really not this insanely difficult move. I don't know what controller you are using, but on stick it's not that difficult for me and I have old man reaction speeds. I definitely struggle doing it on a mushy PS4 dpad (what an awful peripheral for fighting games btw. I know DOA is low to no execution so it's serviceable, but its like why hurt yourself?)
Don't underestimate the kind of execution people can do. Like if you think doing a Raijin is crazy, I know of plenty of other video game stuff that would boggle your mind to what is humanly possible.
Dude, I totally want to play that game and understand what the fuck is going on lol. I don't know if they fixed it, but it kept crashing on me on the character select screen. And nobody was in the FC2 room when I was trying to get it to work.You mean, like Psychic Force 2012?
Wong is fun, and I'll leave it at that so we can get back on topic.Dude, I totally want to play that game and understand what the fuck is going on lol. I don't know if they fixed it, but it kept crashing on me on the character select screen. And nobody was in the FC2 room when I was trying to get it to work.
Of course. It's really not this insanely difficult move. I don't know what controller you are using, but on stick it's not that difficult for me and I have old man reaction speeds. I definitely struggle doing it on a mushy PS4 dpad (what an awful peripheral for fighting games btw. I know DOA is low to no execution so it's serviceable, but its like why hurt yourself?)
Don't underestimate the kind of execution people can do. Like if you think doing a Raijin is crazy, I know of plenty of other video game stuff that would boggle your mind to what is humanly possible.
of course it's overkill. its purpose is to be overkill (or prove us wrong that it's not overkill.... lol)Wong is fun, and I'll leave it at that so we can get back on topic.
The insta-kill Raijin is overkill though. Instead of doing that, why not have his kick holds go into Raijin the way Hayabusa's punch holds go into Izuna for (way) less damage?
i've seen someone Teru Rock was facing online some weeks ago pulling off raijins consistently.I wanna see you do five in a row.
i've seen someone Teru Rock was facing online some weeks ago pulling off raijins consistently.
Raijin is one of the inputs that once you get the hang of it, you don't get it wrong anymore, people just don't do it all the time because Nakiryu is more worth it in most scenarios.
you can mash circles and get an izuna, the raijin input requires you to be on neutral. It is factually incorrect to say they are the same difficulty. I don't play ryu, i can do 5 izunas in a row, how many raijins do you think i've ever done in a row?True, it's really not a difficult move; if you can do an izuna drop, you can do a raijin. Let's not pretend DoA has difficult inputs. I guess for the people bad at the game perhaps.