Shining_Wave
Well-Known Member
Now it's time for a DOA guest in Virtua Fighter if it is happening
Ok, so, sidestepping is more of a defensive action that is only activated upon your opponent throwing out a linear move. You just press 8/2. When you evade certain moves, there's a change in the frame data's behavior. Something that might be safe on block like Akira's SPOD starter (P+K+G) will then be launch punishable on evade. If your opponent evades a jab and tries to be cute, you can elbow back. Basically linear strings only retrack if you push a button upon evading. One time I sidestepped and watched my opponent ring himself out. (Refer to the third vid, forget the time)
Anyone here play VF?
I am really liking what I am seeing so far.
- How is the sidestepping in the game? It looks effective and good but is it? I don't think I've ever seen as much side movement in any DOA5LR matches. Why was it good in VF but not DOA5?
- How is the normal movement? Is it like DOA or is it more like Tekken where it feels a bit clunkier?
- Throws are broken by inputting the same command the opponent used? To break 4T I need to input 4T? Why can't DOA use this too?
- How lenient/ active are the parries or "holds" in the game?
- Only some moves force you to "stagger escape"?
- How does the ground game work?
Or PC.The are open a closed stances in VF and last I remember combo's were dependent on which stance you're in. There are also combo's that work regardless of open and closed stance though. Other than that combo's seem consistent. I've never had a issue where I dropped a combo due to glitches, etc..
Like tekken I do think the counters in VF have less active frames making the timing more strict than they are in DoA. Only thing I love about VF are the sabaki's. I wish more characters in DoA had them tbh.
Personally if it's just a port of VF5FS updated with new graphics ported to next gen xbox I'll be happy. But if it's a remake I'm hoping my characters return. Was just learning El Blaze before the game went dead online, but was a Lion main
I want a completely new game. If it is just going to be a port then I will lose all my interest. I need it to be a brand new game. And, the cast is pretty small so they should add everyone in.Personally if it's just a port of VF5FS updated with new graphics ported to next gen xbox I'll be happy. But if it's a remake I'm hoping my characters return. Was just learning El Blaze before the game went dead online, but was a Lion main. My hope is that VF gets all the things it was missing out on; an actual story mode, a gallery. Something that gives it replay value to attract more casuals. The customization mode was godlike in FS, hopefully they build off that. I trust AM2 to do what they do best in terms of handling the game competitively.
Jeff? Maybe. Brad? He actually has the most personality and swag. If you mean gameplay, Brad is very fucking good and has good string play, he's like a better Mila and probs the most DoA like. He has inashi for mid kicks that is good against well...wake up kicks. Goh has a sabaki 46K that does the same plus other moves. Both get good follow ups. Ironically Goh and Brad were actually designed by namco as a thanks for AM2 helping with the rank system for Tekken 4 arcade and other thingsThat makes sense. And I just don't like mashing regardless of the reason. The characters just look really boring, like Jeffrey and Brad just to point some out.
I was referring to their appearance. Gameplay wise, I can't say because I never played the game before.Jeff? Maybe. Brad? He actually has the most personality and swag. If you mean gameplay, Brad is very fucking good and has good string play, he's like a better Mila and probs the most DoA like. He has inashi for mid kicks that is good against well...wake up kicks. Goh has a sabaki 46K that does the same plus other moves. Both get good follow ups. Ironically Goh and Brad were actually designed by namco as a thanks for AM2 helping with the rank system for Tekken 4 arcade and other things
going to leave this here....