WebHead
Active Member
The graphics in the video are obviously outdated, but this is the way online modes for fighting games should be done in the year 2020. Not this outdated boomer dog shit text based lobby system from the original Xbox (20 years ago LUL).
Splitting up the community between Ranked and player matches is some low IQ shit. DOA4 was headed in right direction. Yeah, there were a few people that beat up on noobs and boosted their rank, but it never really made a big enough impact in the long run. DOA4 lobby days were fun as hell. DOA6's online is anything but fun.
The online mode is equally as important as the actual fighting game itself. The $90,000 should have been put into brainstorming, calculating, and deciphering a fun online mode.
What I think an online should have:
-MMO style online mode with weekly/daily scheduled tournaments for rank/status.
-Cross platform
-Avatars with fight zones/rooms
-A shit load more that I'm not going to think of for free
This should get the ball rolling for Team Ninja. I will literally scream if DOA7 has the same old outdated text based lobby shit from 2002.