Let them be driven away. SC and MK don't miss them. I wouldn't, either.2D didn't even cross my mind kek, but it's cool that DOA gives you both options. People being driven away by mandatory block button is a thing.
An advancing guard would no longer relegate forward movement to being offensive. You're not dealing with strictly black and white options.lolwut
the answer is because moving forward=offensive and moving back=defensive
Just as a crush attack is both a defensive and offensive option, so too can movement with guards, sabakis or crushes attached.
The idea is that DOA provides universal defensive holds, giving it much stronger defensive options than most other fighters offer. It's still skewed towards offensive gameplay, but that's a discussion for another time.The game punishes defense so badly already...
getting striked while back dashing = Counter Hit (or Hi Counter depending on the DOA)
getting striked while forward dashing = Neutral Hit lmfao
As for movement specific-stuff, yup, it's fucked. My approach for some time has been to adopt a system closer to SC's, which would help regulate some of the disparity between backwards to forwards movement. But again, it would require a lot of meticulous and attentive work, which KT has developed an allergy to.