No lol hosts already have enough power, you can literally just kick anyone in a blink of an eye. Y'all need a kick limit.
Maybe lobbies should be more like playlists in shooters, constantly matching you up with your next opponent (remember how it shows "NEXT CARD" in the arcades)?
That is your fault for setting the connection to "Any" and not a bar you prefer to play with. I think most people forget there is an option for that. And being able to kick during a match is easily abusable, the host can just keep kicking so that he can play againAs you should. Its their lobby, they should be able to control it how they want including kicking people regardless if they are in a match or not. Why should I be forced to create an entirely new lobby because the red bar who is lagging with everyone refuses to leave and I'm unable to kick him till someone beats him and puts him back in the line?
That's called ranked mode.
That is your fault for setting the connection to "Any" and not a bar you prefer to play with. I think most people forget there is an option for that. And being able to kick during a match is easily abusable, the host can just keep kicking so that he can play again
I made an account just to say this Regarding DOA. Please Bring back DOA 4 or DOA 2 Ultimate's Lobby system. It makes for a big community and plus people will want to buy more stuff because they can show off more. DOA 5 online system and lobby was a FAIL in my opinion. I didn't bother playing DOA 5 simply for that reason alone. AND ITS MY FAVORITE FIGHTING GAME. I would settle for even a DBZ fighterz or Monster hunter type lobby system.
Well I am just saying they were both better Lobby systems then DOA 5."Why did they change it anyways??" And yes DOA 5 Lobby system and online ruined it for me. I don't want to wait around for 10minutes to find a match. Plus Zero Community.. It was a huge let down. It also should be noted that DOA 4 Was so popular and community oriented that fans made a website for it with a list of all Clans, Players and their Main's. That Definitely didn't happened with 5. Micro transactions would have been a gold mine in DOA 4!! Its always way more fun to show off to your clan or other people in the lobby. In 5 you didn't have anyone to show off to other then the one Rando person you got assigned. Thank you for the replyYou refused to play a game because it didn't have a cheesy lobby system that caused a ridiculous amount of lag? No offense, but your priorities are a little weird.
Well I am just saying they were both better Lobby systems then DOA 5."Why did they change it anyways??" And yes DOA 5 Lobby system and online ruined it for me. I don't want to wait around for 10minutes to find a match. Plus Zero Community.. It was a huge let down. It also should be noted that DOA 4 Was so popular and community oriented that fans made a website for it with a list of all Clans, Players and their Main's. That Definitely didn't happened with 5. Micro transactions would have been a gold mine in DOA 4!! Its always way more fun to show off to your clan or other people in the lobby. In 5 you didn't have anyone to show off to other then the one Rando person you got assigned. Thank you for the reply
That's all up to speculation and preference. No real right or wrong answer. I preferred DOA 4's Lobby and you I am assuming Prefer DOA 5's.
If it takes me a huge wait time plus a huge load screen to play a 2 minute match then I'm good. When wait times last 2 to 3 times..Even four times the actual match lasts well then count me out. Just think you wait 6 min or more waiting for a match that sometimes last only 2 minutes or is laggy. At that point you are literally watching the sands in the hour glass of your life trickling by.
I spent a lot of time observing matches from the lounge. I wouldn't mind it returning if it was a better feature.
Personally I like having as many options as possible, and some don't. I'm in favor of a better online menu in general.
For me it can't get worse than Soul Calibur VI menus and options.
The problem is that it's in ranked. A non-ranked quickmatch queue should be standard for every fighting game in this day and age (and most modern fighters do have it).That's called ranked mode.
That sounds more like bad coding than anything to do with not having a dedicated lobby server. All that both peers need to do is to send out timestamped inputs to whoever's spectating without a care for sync (since they're just watching), which shouldn't affect latency (again, since both peers in the match should care about whether the spectators are getting the data). In fact, that's how most modern fighters handle spectating these days.I just can't picture TN setting up a dedicated server for lobbies like that. Reason why it caused so many problems in doa4 is because the player hosted both the lobby and the match. So you had the match, plus spectators, plus lobby, plus the spectator view in the lobby.....it caused a lot of latency issues.
The problem is that it's in ranked. A non-ranked quickmatch queue should be standard for every fighting game in this day and age (and most modern fighters do have it).
Also, hosts shouldn’t be able to kick people out of the lobby during a fight. That would make online even more awful then it already is, not only do we have to worry about the shitty netcode but we also have to worry about being able to complete a match.