Leifasumi
Active Member
At this point, I don't see him accepting the role any time soon.
I don't think they even reached out to him.
At this point, I don't see him accepting the role any time soon.
I can understand that, although in fighting games I feel stages should be varied and such. Like in Tekken Lili wouldn't realistically fight in a stage like this XD
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But it's a cool map that stands out from the others. But the throw down is sort of generic since it kinda looks like the bottom level of the streets stage set at night tbh xD
That sounds broken imo, the purpose of the break hold is to be able to stop any attack when you need it most, but how would you do that if you have your meter swiped every time your opponent opponent does a counter hit/ counter holds your move? XDTriangle Meter System? Juggles build a little meter for both players - grabs build meter exclusively for the player - counters deplete meter against opponent.
That still doesn't seem right tho imo, I think the meter should just be a basic one that fills up naturally for all of the cast. I don't feel like it needs to take mechanics into account, since Grapplers in that case would likely benefit from it most since they have throws, grapple throws that can be long, and they have offensive holds already too that are sort of like throwsThe mechanics of DOA have to support the meter system, not the other way around.
That's probably my favorite stage of all time. I also hope it returns, but I'm not counting on it.The Seaside Market holds up today for me because of how big and colorful it is, and I do hope that returns to DOA6.
I don't think I've ever heard someone complain about landing an M.D.T (Almost 50% Health Throw) with Tina before lmao. Rest of what you're saying sounds fun!Like, playing Tina, I hate how WR gives you a different throw on normal hit versus counter hit. If my opponent mashes a hold on the frame as I'm hitting, I get an entirely different throw animation.
I'm sure wrestlers might have something unique. We'll just have to wait and see.Since they've not doing tag in season 1, can we go back to incorporating into inputs like DOA1 and VF? Maybe make those stronger attacks? Maybe even have them take meter? Like, playing Tina, I hate how WR gives you a different throw on normal hit versus counter hit. If my opponent mashes a hold on the frame as I'm hitting, I get an entirely different throw animation. It completely screws up my flow and makes throwing random and unpredictable (she has a few of these). If I'm trying to play smart, in a game where the environment and positioning play a crucial role, it completely throws me off all the time and I can't actually make use of the environment effectively because I can't predict which throw I'll get each time. Keep the directional input the same but add one more button so stronger holds are done with aka the uper button. I'm not opposed to stronger attacks and throws like this taking meter and I think it should be considered. But I do want my inputs to be predictable. I want the buttons to do what I tell them to do. Standing should be Tina's normal giant swing and could be the charged version's animation.
Anything that uses meter should have VFX to make it obvious that it uses meter, in addition to the meter glowing in sync. Doesn't just have to be throws... For example Akira's GBOD input from VF could've been kept the same. Then for season 2 just add a seperate damn tag button, I don't care if it's not done with hpk anymore.
I would like to see some character specific intro’s like Bayman and Leon. That would make the game more interesting to me.
Wasn’t Ayane cool with Kasumi since the end of DOA4? Ayane didn’t chase Kasumi in 5, she chased her clone. Kasumi was at Muramasa’s place during the events of 5. The real Kasumi only came in action at the end of 5 when they tried to kill Alpha. When Kasumi and Ayane did meet they weren’t violent with each other nor did she chase her.
I agree with your list though, a lot of valid points and must haves
No Kasumi still isn't completely fine with Kasumi, I think she just tolerates herWasn’t Ayane cool with Kasumi since the end of DOA4? Ayane didn’t chase Kasumi in 5, she chased her clone. Kasumi was at Muramasa’s place during the events of 5. The real Kasumi only came in action at the end of 5 when they tried to kill Alpha. When Kasumi and Ayane did meet they weren’t violent with each other nor did she chase her.
I agree with your list though, a lot of valid points and must haves
Kasumi isn’t fine with Kasumi?No Kasumi still isn't completely fine with Kasumi, I think she just tolerates her
To be fair it would explain a lot about her character if she was merely tolerating herself.Kasumi isn’t fine with Kasumi?
Kasumi isn’t fine with Kasumi?
Then why type Kasumi lmao?I'm sure they meant Ayane LOL
Then why type Kasumi lmao?