They've barely just started development. Christ. How many times does that need to be explained?
It doesn't need to be explained. But people keep repeating it anyway, for some reason.
Cherry-picking is when you deliberately omit or ignore facts/evidence to misrepresent a situation. I have never denied the alleged completion percentage; I've simply said that I'm skeptical that the remaining effort will be used to seriously and properly re-examine and modify character movesets due to how the development team's priorities have been demonstrated thus far.
Your allegation is false. You can disagree with me, but I'm not cherry-picking information.
You're basically upset the game isn't done yet. This is why developers don't both to show shit until almost release anymore. Ugh...
If you don't have anything substantial to show yet then yes, I think restraint is wise until it's been refined. The game doesn't have to be done, but if you're showcasing something, you should be proud of what you put on display. I'm simply not impressed by better graphics and a meter system that was allegedly inspired by phone games. If you are, great. But I'm not.
None of the things you listed were in the very first original DOA5 trailer either, they were in the playable alpha demo that released a few months later.
Well yes, but they were available at the time TN considered the build at a point where people could actually play it. They let people play DOA6 at its current state and collect gameplay footage of it. Likely part of the reason they didn't release the playable DOA5 demo immediately when the trailer dropped was because they knew that the gameplay didn't yet have enough work put in to properly reflect the focus of the new game (that and to boost NG3 sales), so they held off and continued to improve things in order to deliver a proper reflection of their focus. Obviously, they did not feel that approach pertinent with respect to DOA6's current state at E3.