MasterHavik
Well-Known Member
DOA 5 was kind of rush as vanilla had some busted shit in it and cut content.
DOA 5 was kind of rush as vanilla had some busted shit in it and cut content.
^ At 3:12. Helena wastes her meter, and then four seconds later, it's half full again. That seems way too fast.
How about instead of four part meter for fatal rush, the fatal rush becomes a whole automatic combo with one "S" press and it uses half meter as soon as you use it? You could cancel out of continuing fatal rush withEverything on that S button needs to take meter in one form or another. Close Hit sidesteps are absolutely monstrous and just as effective in practice as a raw Break Blow, and the sidestep is on the S button so hell yeah, either remove it or tone down the damage or make it use meter. And the meter itself should be cut into two parts, where one of those parts is cut into four. Every hit of a Fatal Rush should consume one of these smaller parts given it is cancellable to reap the Fatal Stun at any point, and every other S button move should just take 1/2 meter to pull off. With a full 2 part meter, someone can burn 4/8ths on a Fatal Rush and then the last 1/2 on the Break Blow followup
How about instead of 1 button, remove the auto combo as a whole? Ain’t nobody want that.How about instead of four part meter for fatal rush, the fatal rush becomes a whole automatic combo with one "S" press and it uses half meter as soon as you use it? You could cancel out of continuing fatal rush with
Remove fatal rush so only break blow and break hold exist?How about instead of 1 button, remove the auto combo as a whole? Ain’t nobody want that.
They don't need to remove it all together it's good for new players to have something like that. What they should do is make it susceptible to regular and advanced holds. It's one thing for new players to have an easy way of comboing, it's another to make them immune to one of the biggest DOA staples and what separates it from other 3D fighters.How about instead of 1 button, remove the auto combo as a whole? Ain’t nobody want that.
That isnt DOA though. Unless you inflict stun
They don't need to remove it all together it's good for new players to have something like that. What they should do is make it susceptible to regular and advanced holds. It's one thing for new players to have an easy way of comboing, it's another to make them immune to one of the biggest DOA staples and what separates it from other 3D fighters.
This is a fair point, I just feel like new players shouldn't feel like there's an avenue that ignores proper hold reads as it's a core principal of the game. It's a combo that removes all need for mixups and while they always start high and are slow start up it still feels kind of gimmicky and will encourage bad habits.I actually like that they are unholdable. They don't do a lot of damage and a 20-25 frame high attack is a pretty huge risk.
I feel fatal rush should use meter, that way we get a new system mechanic feature but also it cannot be spammed as a new player might try to mash "S" button.This is a fair point, I just feel like new players shouldn't feel like there's an avenue that ignores proper hold reads as it's a core principal of the game. It's a combo that removes all need for mixups and while they always start high and are slow start up it still feels kind of gimmicky and will encourage bad habits.
Ultimately you're right though as an experienced player if FA is why you're losing matches you... Really have bigger problems than just FA going on.
I feel fatal rush should use meter, that way we get a new system mechanic feature but also it cannot be spammed as a new player might try to mash "S" button.
Honestly, I seen and finally confirmed for myself that you can use parts of the Fatal Rush rather than follow it completely.
Then that means it can be incorporated into combos hopefully and actually be like DBFZ in that fashion(Yes there are autocombos in that game but the main autocombos have a normal that can only be done in the autocombo and they have their uses because of that within actual combos for certain characters).
But I will admit that the Break Blows are VERY underwhelming and they lack the coolness of Power Blows so I honestly hope they are placeholders... but because of that, I do hope they make the meter gain FAR less than that as it is ridiculous that you can gain huge amounts of meter from anything.