Speaking of games (not sure if it was talked about here but was curious)
@Tyaren have you tried the PS4 Pro's Supersampling mode? if so, what are your thoughts? or anyone else that like to fill this one in.
Reason why I asked is that some games (having this on) seems to be hardly noticeable at all when improving the image quality of games with 2K resolution or lower (it does mention "some" games so I guess it's pretty obvious in that department, though would like a list of games that's made a major impact with it on). Some of the newer games for example feels like this isn't a necessity to turn on, but just eat ups game processing and longer load bufferings with a few frame drops here and there having it turned on.
Anyone with a PS4 pro tried this one where they felt it was a huge boost in image quality for lower resolutions under 2K?
First of all, which games did you try out in supersampling mode? The vast majority of Pro patched games do actually already supersample by default. The supersampling mode was only added for the rare cases in which, for whatever reason, the developers did not enable supersampling for HD/1080p TVs.
Notable games that didn't supersample before supersampling mode was added are:
- The Last Guardian
- Assassin's Creed: The Ezio Collection
- Rocket League
- Metal Gear V: The Phantom Pain
- Final Fantasy XII: Zodiac Age
- Ys VIII: Lacrimosa of Dana
- Kingdom Hearts HD games
- Dishonored 2
- Outlast 2
- Everybody's Golf
- Call of Duty: Black Ops III
...and just a handful of others.
Only with these games the supersampling mode actually works. The majority of games, like Horizon or Uncharted 4 or Final Fantasy XV were already supersampling.
Now to the point how well it works:
From what I have seen, the forced supersampling solution is actually of an inferior quality to supersampling that is enabled by default in games.
The Last Guardian with forced supersampling does actually not look much better than it looks in 1080p. It actually looks clearer and crisper in 1080p. The same goes for Metal Gear V and Black Ops:
(Notice how the images on the right side in 1080p are all crisper?)
Jaggies are mostly gone in those games, but the image seems blurrier in general. Normally supersampling gives you not only good antialiasing, but textures are also crisper and better filtered. Not in these cases.
The reason why the forced supersampling gives us worse quality than supersampling enabled by default in games, is because most games are actually not true 4K on the PS4 Pro, but either of a lower resolution, like native 1440p or 1600p, or they use checkerboarding to get the resolution up to a full 4K image output. Games that have supersampling enabled by default usually take the native 1440p resolution image and directly scale that down to 1080p/HD. This leads to a clean and crisp image without many jaggies. If there is however no supersampling enabled by default the new supersampling mode tricks the PS4 Pro to believe a 4K TV is attached to it, so the 1440p is not just downsampled but first upscaled/blown up to full 4K and then downsampled back to 1080p. And this ruins the image quality.
So this new super sampling mode is actually a pretty poor solution on part of Sony and I can't really recommend it. This definitely was not what we actually asked for and we still have to hope for developers to enable supersampling on their own to get all benefits of proper supersampling: No jaggies and on top of that a clearer and crisper image.