You can do 9P+K from Phase's 7K~ and 66PP~ but nothing else, some things just don't have a reason in this game other than it was possibly an oversight by the people who made it.Can someone give me an answer please? I'm really in need of a reason why, seems weird to me
Sorry I didn't see this XD And yeah it can.I'm thinking it's possible they originally didn't have 9P+K and 9P as hoshinpo moves and forgot about 44P6P6 when they were adding it to hoshinpo transition strings.
Can it be done from 44PPK6?
Sorry I didn't see this XD And yeah it can.
I also had a question, after a CB or Hi counter, using the 33K launcher, is 33P>2P>6KK and 33P>2P>6P6KK a good juggle or can I do more in open space?
Thank you! The freestep one I can't use though, I'm always afraid of the opponent falling before I can do anything so I usually avoid freestep CB juggles.After a CB.... the max damage Juggle used to be , BT, , Hoshinpo .
I don't know if thats still the case now but thats the one I would use at max threshold..... if I actually did get a CB I would just free strep behind the opponent and Bounce them with.... lord knows I practiced this Juggle a bunch of times.... might aswel use it.
Thank you! The freestep one I can't use though, I'm always afraid of the opponent falling before I can do anything so I usually avoid freestep CB juggles.
If 33P BT 2P does more damage than 66K~K they need to fix that
Sometimes distance will screw up the freestep 4H+K juggle too. Plenty of times I've had KK7K whiff doing it because she's like one inch too far away
I'm pretty sure 66K~K 7K~KK works on all except superheavies, your timing just has to be good.That BT does a surprising amount of Damage. Anyway that juggle I mentioned earlier was exclusively for Mid Weights and Gen Fu because when I use then , Hoshinpo doesn't connect.
The hitbox on Kasumi's is weird, it seems higher up than it looks.
The double 66K~K is something I've never seen anyone use outside of the lab so I wouldn't worry about it. I managed to do it ONCE online but it was down the desert wasteland slope and I was so shocked it landed I dropped the PP6PK. The fun thing about it tho is it even works on the superheavies when it really seems like it shouldn't. 236T KK7K~ PPKK does I think 1 pt more damage but it's harder to pull off (imo) than 66K~K 66K~K because of the 0.00000005 second microdash you need to doMaybe I shouldn't be playing Kasumi....if I can't do the max damage Combos with any character I just drop them.
The Double is one of those things I can't do..... it seems to want frame perfect Timing.