Gill Hustle
Well-Known Member
Well, let me start this off with a little history about myself before I get to the nitty gritty.
The DOA franchise has ALWAYS had a special place in my gaming life ever since I read the advertisement for it in EGM waaaay back in the day.
Ryu Hayabusa was quoted in the ad as saying the girls were "Knockouts" and yep, DOA1 had some pretty graphics. From then on with the PSOne game, The two DOA2 machines I found in arcades, Dreamcast version, DOA3 on Xbox and onwards I have been one of it's BIGGEST FANS.
But alas, due to DOA's unique gameplay system, very few around me actually put the effort to learn "how to play" the game versus the saturated fighting game market pre DOA3. It also didn't help that DOA3 was an Xbox exclusive title and most fighting game players were on the Sony systems.
So when DOA2 got it's first remake in the form of DOA2U I couldn't wait to get my hands on it! A remastered version of my FAVORITE 3d fighter?! Yes please!
It was through DOAU2 that I found out that the DOA series ACTUALLY HAS A COMMUNITY!
I did plow my way through the ranks and eventually became a SS player, however I never felt I was that good and eventually ran into those with "true skill" . Players that introduced me to the old DOACentral stomping grounds, the first online forum I regularly posted in and made friendships with people that were states and even countries away from me.
It was there (We will call it DOA's "Dark Days") I guess you could say I made a name for myself creating a lot of "Fanservice" videos featuring many characters from the DOA series as way to perfect my craft and give light to hopeful during what seemed like the end of the series after DOA4's release, factors within our community, and trouble with Tecmo as well.
The fact that a small number of us still regularly checked in even when a lot of us moved on to other games showed how strong the bonds within the community were.
But then came the announcement of DOAD. A NEW DEAD OR ALIVE FIGHTING GAME.
It' s announcement was met with both excitement and cynicism. Partial due to how things were done with DOA4 many were unsure what to think.
It was mad public by the MASTER that TEAM NINJA would be on hand a D.I.D. to witness first hand impressions on Dead Or Alive Dimensions and to meet and greet fans of the community.
While some may not remember it , I and many of those who were not able to attend made it vocal that those players who had been most critical of DOA4's direction, get out there and make their opinions known to TN.
I'm sure there were more but those I remember that were able to go should get special recognition:
Mr. Wah, Raansu, Master, Vanessa, Allan Paris, Rikuto, Awesmic, and Grap3fruitman. As stated I'm sure there were more but I wasn't there .
As many of you now know, this affected the direction of Dead Or Alive 5 GREATLY.
Wow this went further than I thought LOL, so let me post this now, gather my thoughts and continue with Summer Jam in a few
The DOA franchise has ALWAYS had a special place in my gaming life ever since I read the advertisement for it in EGM waaaay back in the day.
Ryu Hayabusa was quoted in the ad as saying the girls were "Knockouts" and yep, DOA1 had some pretty graphics. From then on with the PSOne game, The two DOA2 machines I found in arcades, Dreamcast version, DOA3 on Xbox and onwards I have been one of it's BIGGEST FANS.
But alas, due to DOA's unique gameplay system, very few around me actually put the effort to learn "how to play" the game versus the saturated fighting game market pre DOA3. It also didn't help that DOA3 was an Xbox exclusive title and most fighting game players were on the Sony systems.
So when DOA2 got it's first remake in the form of DOA2U I couldn't wait to get my hands on it! A remastered version of my FAVORITE 3d fighter?! Yes please!
It was through DOAU2 that I found out that the DOA series ACTUALLY HAS A COMMUNITY!
I did plow my way through the ranks and eventually became a SS player, however I never felt I was that good and eventually ran into those with "true skill" . Players that introduced me to the old DOACentral stomping grounds, the first online forum I regularly posted in and made friendships with people that were states and even countries away from me.
It was there (We will call it DOA's "Dark Days") I guess you could say I made a name for myself creating a lot of "Fanservice" videos featuring many characters from the DOA series as way to perfect my craft and give light to hopeful during what seemed like the end of the series after DOA4's release, factors within our community, and trouble with Tecmo as well.
The fact that a small number of us still regularly checked in even when a lot of us moved on to other games showed how strong the bonds within the community were.
But then came the announcement of DOAD. A NEW DEAD OR ALIVE FIGHTING GAME.
It' s announcement was met with both excitement and cynicism. Partial due to how things were done with DOA4 many were unsure what to think.
It was mad public by the MASTER that TEAM NINJA would be on hand a D.I.D. to witness first hand impressions on Dead Or Alive Dimensions and to meet and greet fans of the community.
While some may not remember it , I and many of those who were not able to attend made it vocal that those players who had been most critical of DOA4's direction, get out there and make their opinions known to TN.
I'm sure there were more but those I remember that were able to go should get special recognition:
Mr. Wah, Raansu, Master, Vanessa, Allan Paris, Rikuto, Awesmic, and Grap3fruitman. As stated I'm sure there were more but I wasn't there .
As many of you now know, this affected the direction of Dead Or Alive 5 GREATLY.
Wow this went further than I thought LOL, so let me post this now, gather my thoughts and continue with Summer Jam in a few