Release Costume mods

bbb

Well-Known Member
I will try to make news normal map for the costumes, because doa2u don't have normal map :/

nKgayY6.png

this site will automatically convert textures to normals

http://www.smart-page.net/smartnormal/

Someone mad glasses for Nyoutengu. And someone made tongue piercing for her. Can someone make them both in 1 face?
http://rgho.st/8zKJlShxn

that was me both times. though I'm sort of retired now. but it should be very easy to do, just extract the mesh with the piercing in it (its combined with one of the original parts, dont remember which one) and swap it into that same part in the face with glasses using the polygon tools. swap the texture as well in texture tool
 

cheevangeline

New Member
um... i have some question, some mod are based on DLC [i dont know how to say this],
ex : like this
AYANE_DLCU_018.TMCL
AYANE_DLCU_018.TMC
AYANE_DLCU_018.--P
AYANE_DLCU_018.--C
the question is :
1. what is that number mean? ["018"]
2. if i'm using autolink, just that mean i should create a folder in ayane's folder with name "18"? is it true?
 

KasumiLove

Well-Known Member
No you can put it in any number in Autolink. The name of the tmc doesn't matter at all. You can rename it as you like. It can be Ayane_Butterfly.TMC or anything you want.
 

cheevangeline

New Member
No you can put it in any number in Autolink. The name of the tmc doesn't matter at all. You can rename it as you like. It can be Ayane_Butterfly.TMC or anything you want.
i have question regarding the mod you made, Christie mods
is it possible use that mod with autolink? if possible, mind to tell me how to use it?
sorry, i'm keep asking because im very new about this thing...
 

C3S4RFC

Well-Known Member
DESTRUCTIBLE CLOTH MOD

The destructible cloth use as trigger the *.PHYD file. This file indicates what object fall down (WGT_cap).


For this example:
I added a new object in the TMC, then inserted a copy of original blouse mesh in this object, then replaced the original blouse mesh in the old object with the destroyed blouse mesh; and finally, using hex editor renamed this object as WGT_cap (as appear in *.PHYD file)

Here the link with the modded files, replace using Lnk_Resshufle in slot 06 of Helena (This is COS_009)

https://drive.google.com/file/d/0BzMvfmLOQVzPS1JHYjc2TnY4dm8/view?usp=sharing
 
Last edited:

C3S4RFC

Well-Known Member
So to make a destructible costume does it need to have the WGT_cap in the TMC?
Need a object with the same name that appear in *.PHYD. The objects in TMC may be renamed using hex editor.

It is the start. It needs more investigation (for example, try with costume that not had a PHYD file)
But the basic concept is working.
 
Last edited:

mralex

Well-Known Member
I know it! The Phyd file is the key for Xone Ps4 ver! XD

Well... maybe also we can use it the transformation mode ;)
 

mralex

Well-Known Member
It would be nice to have mods like that?

MWN5hUl.png


i mean, my vintage legacy pack (not the DOA2U pack) will be like that, what do you think?
 
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top