Blash
Well-Known Member
Thanks for the input. And don't worry, I have been doing creative work for YEARS, and I feel if you get offended by critiques, you shouldn't be in this line of work. So any criticism, subtle or down right aggressive, is always welcomed with an open mind.
The cheeks won't be a problem, I can scale down the nose too. As you know some times when you work on something for a long time you start to not see what right in front of your nose, if you excuse the pun. Looking at your rendition, I see that now. Its your creation, and I want to get this 100% (that is why I am doing this after all to practice).
However (to elaborate on the creation process), the reason why some of her characteristics are the way they are is because they will be augmented further down the line. After the character is rigged (for bodily movement), the face is set up with 'key shapes' to create emotional movement. For this the face needs to be in a 100% neutral state to make this as simple as it needs to be.
This is why the eyes are HUGE and wide (she does actually have eye lids, they just can't be seen in this state), and its the same with the mouth. If its modelled like its making an "E" sound, with a slight opening, its makes the facial movement much easier at the end. Still, saying that, lets narrow it, as you did in your image, and see how that goes. It can all be changed at any stage.
Like I said, I'll upload another WIP tomorrow (with the changes you mentioned), and I encourage as much criticism as you feel is needed. Its just going to make for a better render in the end.
The cheeks won't be a problem, I can scale down the nose too. As you know some times when you work on something for a long time you start to not see what right in front of your nose, if you excuse the pun. Looking at your rendition, I see that now. Its your creation, and I want to get this 100% (that is why I am doing this after all to practice).
However (to elaborate on the creation process), the reason why some of her characteristics are the way they are is because they will be augmented further down the line. After the character is rigged (for bodily movement), the face is set up with 'key shapes' to create emotional movement. For this the face needs to be in a 100% neutral state to make this as simple as it needs to be.
This is why the eyes are HUGE and wide (she does actually have eye lids, they just can't be seen in this state), and its the same with the mouth. If its modelled like its making an "E" sound, with a slight opening, its makes the facial movement much easier at the end. Still, saying that, lets narrow it, as you did in your image, and see how that goes. It can all be changed at any stage.
Like I said, I'll upload another WIP tomorrow (with the changes you mentioned), and I encourage as much criticism as you feel is needed. Its just going to make for a better render in the end.