Lulu
Well-Known Member
Introduction
So obviously its not recommended to play Jacky without Learning his Flash Sword Kick..... its very useful for linking Heavy Bounds together.... but if you want I compiled a few other ways you can perform the Heavy Bound that doesn't require the Flash Sword Kick
The What ?
The Heavy Bound.... from Virtua Fighter 5, Jacky appears to be the only guest character who gets the exact same Heavy Bound Animation in DoA from Virtua Fighter 5 when he performs his Spinning Heel Sword () on Air borne Opponents
Be warned though... it does cause Wall Splats
The following notations were set up in such a way that the Heavy Bound will just Barely Connect.... however if you want to get greedy then the Super Heavy Weight Heavy Bound Set Ups will work for all the lighter weight classes and so on.
Speaking of Which.... you're going to need Check out The Characters Weight Classes Here.
You can't bounce you're opponent off floor more than Twice. Actually you can but only if you launch your opponents by bouncing them while they're still standing.
Oh and one last Thing....when launching with or or it actually increases your chances of succesfully connecting the Heel Sword if you jab with right after launching them upwards. How ever this does not negate the gravity scaling.... depending on a variety of Factors it might affect your juggle enders.
Abbreviations:
Universal For All Weight Classes
#3 is actually the maximum Bounce Height..... on All Critical Levels including the burst won't bounce higher than 1.40 Meters
#5 Is pretty Straight Forward.... you have ample time to score a hit or two and still Nail down the Heel Sword.
#6 number is tricky but it is possible, after a critical burst you can sneak behind your opponent and bounce them off the floor. You should probably focus on that one the most.
#7 doesn't yield as much damage but say you're not in the moos for using his mid punch launcher then go for it... oh uhm the input is there to indicate that you should free cancel the previous move because its highly delayable.
#8 is actually fantastic.... but its easily stagger escapable.... luckily you remain at advantage even if its block.... so yeah... go for it.
Super Heavy Weight
Gen Fu & Helena
Mid Weights
Welter Weights (Leifang & Pai Chan)
If you can't use the FSK then this will be your most likely High Hit Level Launcher. Remember this one when going up against lighter characters.
#4 is just like #2 except you must repeat twice on normal hit..... good luck pulling that off. LOL.
#5 Is neither easy or practical but if you want to mix it up there it is . Its two mid punches.... the first mid punch will put the opponent into Critical Level 1 and the second will launch.
Light Weights
Super Light Weights
Can't Find Any
Got an ideas ?
Feathet Weight (Alpha-152)
#7 was quite the surprise .... there might be more for Alpha.
Conclusion
YEAAAAAAAAAAAAH !!!
No seriously.... does anybody have a gif. Of Jacky performing the Heel Sword ? @Chapstick you got anything I can use ?
So obviously its not recommended to play Jacky without Learning his Flash Sword Kick..... its very useful for linking Heavy Bounds together.... but if you want I compiled a few other ways you can perform the Heavy Bound that doesn't require the Flash Sword Kick
The What ?
The Heavy Bound.... from Virtua Fighter 5, Jacky appears to be the only guest character who gets the exact same Heavy Bound Animation in DoA from Virtua Fighter 5 when he performs his Spinning Heel Sword () on Air borne Opponents
Be warned though... it does cause Wall Splats
The following notations were set up in such a way that the Heavy Bound will just Barely Connect.... however if you want to get greedy then the Super Heavy Weight Heavy Bound Set Ups will work for all the lighter weight classes and so on.
Speaking of Which.... you're going to need Check out The Characters Weight Classes Here.
You can't bounce you're opponent off floor more than Twice. Actually you can but only if you launch your opponents by bouncing them while they're still standing.
Oh and one last Thing....when launching with or or it actually increases your chances of succesfully connecting the Heel Sword if you jab with right after launching them upwards. How ever this does not negate the gravity scaling.... depending on a variety of Factors it might affect your juggle enders.
Abbreviations:
- CL = Critical Level
- CB = Critical Burst
- SLS = Slide Shuffle
- BT = Back Turn
- FSK = Flash Sword Kick
Universal For All Weight Classes
- On BT Opponent
- On BT Opponent (Spacing Dependent)
- On BT Opponent CL1
- (Dash)
- And the Power Launcher
- CB Free Step Behind Opponent
- CL3/CB
#3 is actually the maximum Bounce Height..... on All Critical Levels including the burst won't bounce higher than 1.40 Meters
#5 Is pretty Straight Forward.... you have ample time to score a hit or two and still Nail down the Heel Sword.
#6 number is tricky but it is possible, after a critical burst you can sneak behind your opponent and bounce them off the floor. You should probably focus on that one the most.
#7 doesn't yield as much damage but say you're not in the moos for using his mid punch launcher then go for it... oh uhm the input is there to indicate that you should free cancel the previous move because its highly delayable.
#8 is actually fantastic.... but its easily stagger escapable.... luckily you remain at advantage even if its block.... so yeah... go for it.
Super Heavy Weight
- CL3/CB
- BT CL1
Gen Fu & Helena
- CL3/CB
- CL3/CB
- CL2
- CL2
- BT
- BT
- BT CL1
- BT CL1
Mid Weights
- CL2
- BT
- BT
- BT CL1
Welter Weights (Leifang & Pai Chan)
- CL2
- *CL1 CL2
- BT
- BT CL1
- BT SLS
If you can't use the FSK then this will be your most likely High Hit Level Launcher. Remember this one when going up against lighter characters.
#4 is just like #2 except you must repeat twice on normal hit..... good luck pulling that off. LOL.
#5 Is neither easy or practical but if you want to mix it up there it is . Its two mid punches.... the first mid punch will put the opponent into Critical Level 1 and the second will launch.
Light Weights
- CL2
Super Light Weights
Can't Find Any
Got an ideas ?
Feathet Weight (Alpha-152)
- CL3/CB
- CL3 SLS
- CL1 CL2
- CL1
- CL1
- CL3/CB
#7 was quite the surprise .... there might be more for Alpha.
Conclusion
YEAAAAAAAAAAAAH !!!
No seriously.... does anybody have a gif. Of Jacky performing the Heel Sword ? @Chapstick you got anything I can use ?
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