"Let's Move!" The Lisa Video Thread!

Gruff757

Well-Known Member
Standard Donor
Im too used to getting hit by it that I always forget to punish it. Kinda dumb xD
 

Something-Unique

Active Member
Well for future reference so u can make the match even harder and more difficult. Anything "string" ending in P for Mila is unsafe. 3H+K is also unsafe but u know that one. 6P+K is unsafe too Punishing them will cause me to throw them out much less and do something different.

Usually when I play u I'm always thinking just that. He's not gonna punish. Something to think about for the next time we play.
 

b-bombs

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Standard Donor
Nothing to be harsh about. I was surprised you were getting away with 3PKK so much but your spacing was very impressive. I'd kill for your movement.

Question: Why were you going for 7K, Carrera P+K instead of the throw? More damage?
 

Tones

Well-Known Member
Premium Donor
That and either I'm retarded or something's changed with the mechanics of the game. Too often her while running p+h will come out despite I only tapped forward to start CAR. That's only been happening in the last couple of patches.
 

b-bombs

Well-Known Member
Standard Donor
Gruff, can you (or anyone else) expand upon CAR pressure a bit? Sorry for the newbie question but I'm actually trying to level up from being a free match for anyone I play.
 

AkaShocka

Well-Known Member
Gruff, can you (or anyone else) expand upon CAR pressure a bit? Sorry for the newbie question but I'm actually trying to level up from being a free match for anyone I play.
I dont think you can necessarily apply pressure with just Carrera by itself. But if thats what you need then I would say use CAR :K: or CAR :P::4:. The kick is obviously good because it guard breaks and puts her back in the stance, though it is very vulnerable to low throws is SSed. CAR :P::4: is great because you can go into BT shenanigans (this can be tricky if they block It and attack right after it). Outside of combos I do not find CAR :P::+::K: so useful. It is good for putting space in between but it can still be punished on block even though it GBs.

Side note: Do NOT depend on the carrera too much against Christie or Bayman (specifically Christie) because the jak and tank roll evade every option from it. Its very important to use it wisely against Christie because she can either CH launch you or go into her scary stun game. Its kinda iffy with Bayman because he only has a grab from his roll so if some of the CAR moves whiff, he cant really punish her with the tank throw because most of her CAR options put her very low, but the roll alone can evade all her options. Same rule applies to Helena, Lisa's CAR has only one option to hit Helena during her BKO duck and you cant even combo after it or continue stun game, so use it wisely against her too.
 
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Tones

Well-Known Member
Premium Donor
Akaschocka doesn't understand.

Manipulating the situation to force the opponent to adjust = pressure. The obvious one is vortexing and playing 50/50s but there are more subtle things like controlling distance, which is what ending a juggle with CAR p+k does.

If a christie player is raping you when she can get in close regardless of whether you can get your offence in, why the fuck would you want to play close in, unless it's going to pay off.
 
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Force_of_Nature

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Standard Donor
Here's a fairly recent match I had with a new player in my scene. He's learning La Mariposa. Any tips are appreciated! Because I'm completely lost with her. Love her fur coat though... Pure swag.

 

Nuke-Nin

Well-Known Member
BAM!

Last combo vid for DOA5U, enjoy!
So this is going to come off as Pretentious but it's not it's gen-U-INE curiosity
I skipped to the finale because my favorite combo is ElectrifiedMann's Helena combo (DoA5) and he ended it but this awesome combo that used her Reset (long been patched) and I thought nohing could best that but BACK ON TOPIC (TL,DR) Are the scramble combos the same thing but with less and less :7::K::6:'s? *wanted a preview of what I would be getting so I rushed through everyelse to see it*



again it's not hate or anything just curiosity
 

ailingeternity

Active Member
So this is going to come off as Pretentious but it's not it's gen-U-INE curiosity
I skipped to the finale because my favorite combo is ElectrifiedMann's Helena combo (DoA5) and he ended it but this awesome combo that used her Reset (long been patched) and I thought nohing could best that but BACK ON TOPIC (TL,DR) Are the scramble combos the same thing but with less and less :7::K::6:'s? *wanted a preview of what I would be getting so I rushed through everyelse to see it*

again it's not hate or anything just curiosity
Pretty much, but most Lisa main's understand the struggle of landing :7::K::6: into air grab or multiple :7::K::6:'s in a row and the entire video is a good demo for that really, especially as it gives her awesome juggle damage (her power launcher juggles are off the scale), you can get similar results with invisible wall combos, I'll more than likely refresh everything for Last Round anyway as creating this video was a huge stepping stone in video editing for me so regardless of this video coming out so late in DOA5U's life (even though I've created videos previously), I'm pretty proud of it and I'm hoping to invest time in other character videos too.

Thank you @boobiebombs the Lisa love is still strong in this one!
 

Nuke-Nin

Well-Known Member
Pretty much, but most Lisa main's understand the struggle of landing :7::K::6: into air grab or multiple :7::K::6:'s in a row and the entire video is a good demo for that really, especially as it gives her awesome juggle damage (her power launcher juggles are off the scale), you can get similar results with invisible wall combos, I'll more than likely refresh everything for Last Round anyway as creating this video was a huge stepping stone in video editing for me so regardless of this video coming out so late in DOA5U's life (even though I've created videos previously), I'm pretty proud of it and I'm hoping to invest time in other character videos too.

Thank you @boobiebombs the Lisa love is still strong in this one!
It was an awesome video regardless xD Kudos on making it, it was amazing
 

Force_of_Nature

Well-Known Member
Standard Donor
A little sparring session I had a with a buddy this week.


He's been coming along nicely with Lisa, but any tips would be appreciated! He learned KBD too lol.
 

akhi216

Active Member
Standard Donor
He's been coming along nicely with Lisa, but any tips would be appreciated! He learned KBD too lol.
I like this guys approach to Lisa. He seemed to get more aggressive every round. I could only advise that he sticks to Lisa's fastest or safest attack when his Lisa or his opponents are near solid objects, watch it with finishing strings that are blocked or whiffed, and switch up 1pp for either 1pk, 1pkk, or just 1ph to cancel into a throw attempt/tap throw or start something else because 1pp - if he feels comfortable with 1pp then he may want to try a BT 4p+k booty bump when it's blocked in case the opponent doesn't react fast enough to catch them off guard with aggression.
 

KING JAIMY

Well-Known Member
A little sparring session I had a with a buddy this week.


He's been coming along nicely with Lisa, but any tips would be appreciated! He learned KBD too lol.
I recently picked up Lisa and noticed some flaws in his play:

- Over-reliance on 1PP. While this move this pretty good on counter hit since it puts her BT and crushes highs, this move is unsafe and it is not recommended to use this string all the time. I've seen you punish it numerous times as well.

- Over-reliance on the setup: 236K - BT 4P+K. I notice a tendency of him trying to land BT 4P+K. There are better options such as K6K4, 2KK4, PP4 and 6P4P to get BT. He whiffed 236K almost all the time too so he might want to go for different moves at mid-long range.

- Striking while he is at disadvantage. Especially after PP4 or BT 4P+K. Learn him to respect your advantage when you block those strings.

- Using 4PKK as a finisher. It's not the most damaging option. Damage wise, finishing with an Air Throw or 7K6 - Running P+K would be more appropriate.

- Another thing I noticed is that he doesn't Throw Punish. Teach him! :) Lisa has the fastest Throw Speed in general (having an i4 5T, i6 6T, i9 4T, i11 41236T and even an i4 2T!) which do a lot of damage, too. It's an important aspect for every character but Lisa excels in it because her Throw Speed is equal to ''regular Throw Speed - 1 frame'' for all of her throws.
 

Force_of_Nature

Well-Known Member
Standard Donor
Haha, thanks for the tips guys! Throw punishment is a funny thing, I find that newer players almost never throw punish no matter how unsafe I say something is lol. I think throw punishment just feels unintuitive to most players. He has a VF background so he's accustomed to throws being used in setups.

He did use 1PP too much, which is interesting considering that he used to do 1PKK a lot (which I generally punished him for, though is a much better string than 1PP).

To be fair 236K is a good poke, and BT4P+K is a perfectly fine BT'ed option (I told him how good BT4P+K is). Thanks for the additional tips though. He doesn't keep his mix-up game at a basic level. But yeah, if you whiff 236K, I could punish him heavily for it, though I was mostly focusing on seeing how much reach 236K has. 3K4 is another good poke that I recommended to him.

I think he was using 4PKK for its consistency. 7K6~CAR P+K would be the next technique to add to his repertoire! He does attempt the air throw sometimes.

I definitely agree that Lisa's throw game is heavily underrated. Do not underestimate how potent it is to have i4, i6 and i8 grabs. In his case, he loves Deja Vu lol. :cool:
 
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