What a shame
@ChrisArmoun. But honestly I predicted something similar when you stated the unability to turn off your PC for the working of the DLC tool. It's ok anyway, don't worry.
@31gma
I will make you an example through my Jann Lee's C3 outfit over Ein.
1. First you have to extract all the files from Jann Lee's C3 through DoA5 Archivarius /the ones of Jann Lee are stored in the file "chara_common.bin". In this case we will need of the following 3 files:
JANNLEE_COS_003.---C
JANNLEE_COS_003.TMC
JANNLEE_COS_003.TMCL
PS: According to the cases they could be with different extensions as H or HL, what you need to remember is that in the end the final Custom DLC will include exactly 4 different files.
2. Then it's necessary to repeat the same thing with the "*.TMC" and "*-TMCL" files of an Ein's outfit (they will be necessary for getting from it the color of Ein's body texture, so to replace the skin of Jann Lee included in his C3).
Together with them you need to get even a file "*.--P" These files are the responsible of the slots icons, so your new custom DLC will be showned in game exactly with the icon that you will get now. Not all of them seem to be reachable at the current time (especially the icons of the Doa5 Vanilla in disc costumes), so eventually could be necessary to build them from scractch getting the picture from the 3d model of the outfit (you need of a further software but it's nothing hard, however from the moment I left aside this part because before I think that it's better that you try just with the basic operations).
3. Now hte body texture of Ein has to be extracted, for doing so select with the Texture Tool the "*.TMC" file of EIn, identify what file is resposnible of his texture body and then extract it (right click).
The texture file that you will extract will get the "*.dds" extension.
PS: Texture tool allow you to select only the .TMC file, but it's necessary that the TMCL corresponding file is extracted and placed in the same folder at the moment of this operation. This because it included the necessary informations related to it (for this reason I said you to get even the TMCL).
4. Now the opposite operation: the TMC file of Jann Lee's outfit has to be selected with the Texture Tool and we need to swap his identified body texture with the *.dds file of Ein's texture that previously we extracted.
After the swap we need to save the new customized "JANNLEE_COS_003.TMC", now including Ein' skin. I know that in this case the differences of the textures is almost inexisting... but of course it wouldn't have been so with a character as Zack xD
5. Finally the last step, the creation of effective DLC pack. Through the DLC Tool, you need before to click on NEW and save your future pack with a number quotation (in this example I used "313131"). The software automatically will save a .bcm file.
Then you need to add under the Character section who will get the future DLC (Ein in this case) and eventually adding Hairstyles if available, associating to all of them a precise number (in this case there is no need for it). In the end of the post I will add a legend about this matter that I found yesterday on an external site.
While the hairstyles options are optional, what is really fundamental is to assing a number to the costume slot. Safe values for now are 32 - 39 for main female cast, 5-14 for Sarah/Pai, and 5-9 for male cast (in this case I used 7). Other numbers could bring to a not working of the DLC.
Keep in mind that two DLC sharing the same costume slot will bring to a crash of the game when you try to select the outfit, just because both the datas will occupy the same reserved place.
At this point reamins only to make use of all the work done before, so we have to add in this DLC pack all the files that we extracted and modified before: in the files section click to add and then select the following files:
JANNLEE_COS_003.---C
JANNLEE_COS_003.TMC
JANNLEE_COS_003.TMCL
EIN_DLCU_002.--P
Click Save and at this point you will get the following tree of folders/files:
313131 (folder)
- 313131.bcm
- data (folder)
- 313131.bin
- 313131.blp
- 313131 (shortcut)
All this is something long to explain but I assure that is pretty easy to perform, so don't be scary from the lenght of my wall text. If I was able to make it, everyone can do it, seriously! xD
I assume that you already know the procedure for including the DLC in your game, so I don't spend words on it. If something wasn't clear or you get any kind of problems just let me know =)
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PS: Lol, I just found that out there was already a body swap tutorial and very likely explained even better than what I can do xD So you can try to give a look to it:
http://w11.zetaboards.com/SFxT_Mods/topic/11118060/1/
PPS: At these links you can find a partial list for the costume identification in the chara_common.bin file when you use the Archivarius:
http://w11.zetaboards.com/SFxT_Mods/topic/11118062/1/
PPPS: About the hairstyles, here you can find a list of all the numbers that assigned to the slots (during the usage of the DLC tool) cause changes in the character's look. I had found something more precise but I can't more find the page, however if for now you wish make some experimentations from yourself this is perfect:
http://w11.zetaboards.com/SFxT_Mods/single/?p=8235520&t=11106570