DOA5LR PC Specs - No New Stages

So yeah... if you want the Steam version of Last Round you've probably already heard about the specs, and you've probably also heard that the new stages Crimson and Danger Zone as well as the soft engine will be missing from the game. We're going to document this information on the front page because it is certainly important news for anyone interested in this PC port.

There is also a rumor floating around that the game will be delayed on PC again. That's not good... more information will arrive to us from Team NINJA next week.

Thanks to community member @Jyakotu for reporting the following PC Specs:

Minimum:

OS :Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 870 or more
Memory: 2GB or more
Hard disk: 10.0GB or more of free space
Display: The display capable of displaying at 1280 × 720 pixels
Video Card: VRAM1GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Recommended:

OS: Windows Vista / 7/8 / 8.1 (32bit / 64bit)
CPU: Core i7 2600 or more
Memory: More than 4GB
Hard disk: 10.0GB or more of free space
Display: 1920 × 1080 pixels or more, True Color viewable display
Video Card: VRAM1.5GB more, more DirecX9.0c
Sound board: Sound board that supports more than DirectX 9.0c

Source
 
Well written, but would it have an impact?!

Very likely low considering as Tecmo-Koei recently appear to care only for the revenues (so maybe the cancel of the preoders could mean something more), but I think that it's always better than to not make anything or write rage posts...

Remember that in the past were the requests of the fans to allow some compromises about the DLC matter, about the new modes included in Ultimate or about the return of the tengu-do moveset.
 
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If you can't play in Ultra at a min 1440p downsampled, you're wasting your time playing on a PC, unless you absolutely must have mouse & keyboard controls or mod support. Anything less and you could've been spent the money on a solid state drive for a PS4 and a tonne more games, and gained a lot more benefit from doing so. Almost no cheating on consoles, outside lag-switches. Infinitely more players in almost every genre. Longer term competition viable populations. Enough said, really. And keep in mind, this is coming from a PC gaming-biased player who's been gaming on one as a primary device since 1995-6.

People here acting like bios rewrites and save editing aren't a thing. How cute. Developing on a conole slows down piracy and cheating, but it doesn't, by any stretch of imagination, actually stop it.

Very likely low considering as Tecmo-Koei recently appear to care only for the revenues (so maybe the cancel of the preoder could mean something more), but I think that it's always better than to not make anything or write rage posts...

Remember that in the past were the requests of the fans to allow some compromises about the DLC matter, about the new modes included in Ultimate or about the return of the tengu-do moveset.

Well, they are a company after all. What I don't understand is that, despite most people till give in and buy it, the numbers still reflect their bad decisions, surely. What kind of excuses are these yes-men feeding companies today actually lead them to believe that the customer is actually happy with this? Or are they incapable of understanding that we don't see buying DLC X, Y, and Z as a favor? We're paying for something, so when it doesn't turn out how we expect (and rightfully so if we're paying for it), we're going to be upset. If you are going to disappoint the customer, put it out there way ahead of time. We all know that making something look unimportant in the beginning doesn't help sales (especially with everyone doing it), but neither does coming short of expectations. Oh to be a fly on the wall: i would love to hear this logic.
 
Well, they are a company after all. What I don't understand is that, despite most people till give in and buy it, the numbers still reflect their bad decisions, surely. What kind of excuses are these yes-men feeding companies today actually lead them to believe that the customer is actually happy with this? Or are they incapable of understanding that we don't see buying DLC X, Y, and Z as a favor? We're paying for something, so when it doesn't turn out how we expect (and rightfully so if we're paying for it), we're going to be upset. If you are going to disappoint the customer, put it out there way ahead of time. We all know that making something look unimportant in the beginning doesn't help sales (especially with everyone doing it), but neither does coming short of expectations. Oh to be a fly on the wall: i would love to hear this logic.

This is close to my same point. I know that they need to get earnings from the game and this is pretty right, they aren't a charity company: the fact is that I don't understand how they can see only the immediate profits (to release a PC version of DoA that people will buy) without realizing the future loss (the majority of the fans that wished to play DoA on PC are now so unsatisfied of the service/product that will not support more/will have a second thought on their current/future games and their fame).

For this reason now that there is a negative effect that is affecting the short-term profits (people are not deciding to not support in future, but rather currently the game deleting the preorders), maybe, very maybe, there is a chance for them to go back on their steps with the PC release really trying to fix the fans' - or better just customers for them - expectations.
 
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This is close to my same point. I know that they need to get earnings from the game and this is pretty right, they aren't a charity company: the fact is that I don't understand how they can see only the immediate profits (to release a PC version of DoA that people will buy) without realizing the future loss (the majority of the fans that wished to play DoA on PC are now so unsatisfied of the service/product that will not support more/will have a second thought on our current/future games and our fame).

For this reason now that there is a negative effect that is affecting the short-term profits (people are not deciding to not support in future, but just currently the game deleting the preorders), maybe, very maybe, there is a chance for them to go back on their steps with the PC release really trying to fix the fans' - or better just customers for them - expectations.

Short term profits look good, but they have little ways of actually counting the losses, so yes-men can come up with some crazy story. I'd just love to know the BS they're saying. Even in Japan the PC is the market they should be targeting, thanks to the diminishing trends of consoles in favor of cellphones. It's a real issue around the world right now for the gaming industry, so they should be trying to stave off the issue as much as possible. Their primary target should be the PC right now. It's even cheaper to develop for. I can understand trying to isolate a platform to try to keep the online play as alive as possible, but even then you start to question whether or not xbone and ps4 were good choices.

Oh well, it doesn't hurt any of us as much as it hurts them. I played the warriors series and was pleased with the customer support, so i tried more TK games. When there are so many similar games out there, the TK brand is what kept me around for their games and was an influential factor in me trying dimensions. If TK is dropping what, to me is, their most redeeming quality, why should anyone stay with them? I don't know what changed between Samurai Warriors for the 3ds and now, but they better fix it quick, or they're toast as a company. I don't mean just DoA. I mean as a whole, they're toast. Even Microsoft tries at public relations (they fail, but at least they're actually trying).
 
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This is close to my same point. I know that they need to get earnings from the game and this is pretty right, they aren't a charity company: the fact is that I don't understand how they can see only the immediate profits (to release a PC version of DoA that people will buy) without realizing the future loss (the majority of the fans that wished to play DoA on PC are now so unsatisfied of the service/product that will not support more/will have a second thought on our current/future games and our fame).

For this reason now that there is a negative effect that is affecting the short-term profits (people are not deciding to not support in future, but just currently the game deleting the preorders), maybe, very maybe, there is a chance for them to go back on their steps with the PC release really trying to fix the fans' - or better just customers for them - expectations.

Reflects the current state of American capitalism well. I have zero faith in Koei Tecmo's willingness to take responsibility for their management. I dunno whether it's their business structure, the cultural attitude, or they're just flat out uninterested in treating customers equally. What I do know is that these kinds of business practices are what fire CEOs or destroy businesses entirely in the future.

Despite my inner cynicism towards Koei Tecmo's attitude towards the PC community, I will still keep my preorder to test its modding potential. If the modding community will run strong in this game, I will give this game a positive review throughout various review sites to encourage buying core game but boycotting the DLCs. I certainly hope others will follow.

We don't have to kill jobs by destroying the foundation, just weed out the undesirables around the infrastructure (needless DLC costumes) and change from within. Voting with your wallet by supporting mods and boycotting DLCs will either have them change their ways or they'll die along with their shitty business practices.
 
Reflects the current state of American capitalism well. I have zero faith in Koei Tecmo's willingness to take responsibility for their management. I dunno whether it's their business structure, the cultural attitude, or they're just flat out uninterested in treating customers equally. What I do know is that these kinds of business practices are what fire CEOs or destroy businesses entirely in the future.

These games exist, thanks to capitalism, so it isn't capitalism. The company is Japanese, so it isn't american capitalism. It's the result of being a large company: they pay more attention to yes men than the little people.

Despite my inner cynicism towards Koei Tecmo's attitude towards the PC community, I will still keep my preorder to test its modding potential. If the modding community will run strong in this game, I will give this game a positive review throughout various review sitews to encourage buying core game but boycotting the DLCs. I certainly hope others will follow.

I can just imagine what'll happen if the game mods well enough to compete. It's not going to turn out pretty, no matter what.

We don't have to kill jobs by destroying the foundation, just weed out the undesirables around the infrastructure (needless DLC costumes) and change from within. Voting with your wallet by supporting mods and boycotting DLCs will either have them change their ways or they'll die along with their shitty business practices.

I'm figuring the latter. I would love to know how it turns out in the larger scheme of things if they manage to mod the game well enough to compete. TK will not see it as their policies, but rather the mod community and cheap players who don't want to pay for their "premium" content. I expect TK to try to pull everything. How steam reacts to TK's request will be game-changing, no pun intended. If steam honors it, people will buy from steam less. If steam rejects it, less companies will use steam. If the game is modable, mark my words that it will become a battle ground for DRM vs consumer rights.
 
These games exist, thanks to capitalism, so it isn't capitalism. The company is Japanese, so it isn't american capitalism. It's the result of being a large company: they pay more attention to yes men than the little people.

You'd be amazed at how voting with your wallet can change put pressure on a company's change in business structure with bad publicity as a cherry on top.
EDIT: It surprises me too that Koei Tecmo follows the American model of capitalism (short-term profits, short-term stability) Japanese and German business tend to rely on communal capitalism (helping out the stakeholders and putting money for the future) I know Nintendo still follows this.

I can just imagine what'll happen if the game mods well enough to compete. It's not going to turn out pretty, no matter what.

Wouldn't be surprised if this happened either

I'm figuring the latter. I would love to know how it turns out in the larger scheme of things if they manage to mod the game well enough to compete. TK will not see it as their policies, but rather the mod community and cheap players who don't want to pay for their "premium" content. I expect TK to try to pull everything. How steam reacts to TK's request will be game-changing, no pun intended. If steam honors it, people will buy from steam less. If steam rejects it, less companies will use steam. If the game is modable, mark my words that it will become a battle ground for DRM vs consumer rights.

With that in mind, a lot of public awareness will cause consumer backlash to bigger gaming markets by the media (thank you internet) and if companies refuse to adapt, that's how the Second Video Game Crash would occur and I'd be absolutely fine with that.
 
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You'd be amazed at how voting with your wallet can change put pressure on a company's change in business structure with bad publicity as a cherry on top.
EDIT: It surprises me too that Koei Tecmo follows the American model of capitalism (short-term profits, short-term stability) Japanese and German business tend to rely on communal capitalism (helping out the stakeholders and putting money for the future) I know Nintendo still follows this.

American businesses have typically held long term goals in mind. Trying to assume that this is an american thing will make this so much harder for you to predict and understand. Nintendo has had it's share of ignoring the customer, actually. This is a rich thing. Their heads are big and they feel that they cannot fail. That said, voting with our wallets makes changes, but they get excused away by the people who are in denial and are lying to themselves.

Wouldn't be surprised if this happened either

I hope it does. DoA's biggest hope right now would be for a fork. If modders can find a way to mod it to the point that they can add new characters without removing old ones (which seems to be possible for the engine), it's going to be brutal.

With that in mind, a lot of public awareness will cause consumer backlash to bigger gaming markets by the media (thank you internet) and if companies refuse to adapt, that's how the Second Video Game Crash would occur and I'd be absolutely fine with that.

Unfortunately, this means more flappy bird and candy crush. While they're fun, it's still nice to have something with some polish to it without it being a 5 minute game.
 
American businesses have typically held long term goals in mind. Trying to assume that this is an american thing will make this so much harder for you to predict and understand. Nintendo has had it's share of ignoring the customer, actually. This is a rich thing. Their heads are big and they feel that they cannot fail. That said, voting with our wallets makes changes, but they get excused away by the people who are in denial and are lying to themselves.

Not all American business follow the individualistic capitalism in mind, just the notorious ones (i.e. Walmart) Businesses such as Starbucks and In-N-Out follow a stakeholder-friendly model

I hope it does. DoA's biggest hope right now would be for a fork. If modders can find a way to mod it to the point that they can add new characters without removing old ones (which seems to be possible for the engine), it's going to be brutal.

Same here, consumers need a foothold to establish leverage against undesirable business practices

Unfortunately, this means more flappy bird and candy crush. While they're fun, it's still nice to have something with some polish to it without it being a 5 minute game.

The Video Game Industry crash would likely turn PC and console gaming into a niche market while mainstreamifying mobile gaming. It would give emerging companies who're interested in the niche community a reason to give us quality products after the crash.
 
Not all American business follow the individualistic capitalism in mind, just the notorious ones (i.e. Walmart) Businesses such as Starbucks and In-N-Out follow a stakeholder-friendly model

Actually the most notable difference is who owns the company. Companies owned by shareholders tend to make mistakes, since shareholds don't care about the company's future (sell if you know it's gonna go under).

That said, Starbucks is making the news right now for a really, really stupid decision. Your own politics aside, is it smart for a company to try to talk about racism? How does it help sales at all?

Same here, consumers need a foothold to establish leverage against undesirable business practices

I mean at all. 3d is a dying bread, and the mod potential is the only thing to keep it breathing in face of the incoming calamity.

The Video Game Industry crash would likely turn PC and console gaming into a niche market while mainstreamifying mobile gaming. It would give emerging companies who're interested in the niche community a reason to give us quality products after the crash.

PC is cheaper to develop for. Everyone will lbe happy with their cellphone games, and the companies will follow the pattern instead of breaking the mould. This could ultimately kill the industry and reduce it to pure hobby and extra money on the side, just like all the karate schools out there. If Cave Story and Minecraft proved anything, though, that could be a good thing.
 
PC is still the best platform for the people from my country, since a new gen console can reach U$1200 and a old gen U$300, PC is an obvious choice, games are cheaper and you can do a lot of things with a PC and all that shit that everyone knows, having a PC is far better than having any of the consoles (unless you're a Nintendo maniac ;D)

So, it's sad to know how Team Ninja is treating their customers, my hope was to see my community grow with that PC version, there is still a few loyal players on PS3 and 360, but these consoles are old and there's no point for a new console right now, they are meh and expensive, doesn't worth it.
 
PC is still the best platform for the people from my country

Clicked the profile to check out what "your country" meant (and if it could stand to the bullshit of my country") and figure that, we live in the same one. With the weakening of the local currency against the dollar there is really no way out of buying locally and avoiding to the extremely abusive taxation anymore. I digress.

It's a shame that so many people think that PC is only interesting if you max the shit out of it and play at a gazillion fps in 4k. That's just.... very limited thinking. I'm surprised to see people here throw that kind of nonsense about. I have a moderately powerful PC now, but I've had other computers before and they were pretty subpar. Nothing ever stopped me from just lowering settings or playing older games and having a great time. There is not a computer out there that can't emulate a SNES and that shit was glorious by any account. Why does everyone seem to think that you need a GeForce Titan to have fun?


Back to topic... I remain extremely disappointed and definitely won't get this game until it hits the -75% mark, if ever. I must confess that the game itself was already sort of disappointing for me. Ultimate was a moderately substantial offering. 5 character, one of which ended up becoming my main. 5 stages; by comparison, LR seems very thin. I was really looking forward to it regardless because my PS3 had went the way of the trash and a PC release meant I could still enjoy this series without worry in the future. But I managed to score a new unit for dirty cheap in the meantime; and with recent announcements about port quality and features, the attractiveness of the PC version just vanished entirely. I'm not going to buy this game for a THIRD time just for hair update. That's ludicrous.
 
It's a shame that so many people think that PC is only interesting if you max the shit out of it and play at a gazillion fps in 4k. That's just.... very limited thinking.
When you say moderately powerful, what do you mean by that? I'd argue your stance on this is quite likely limited by your experience, but without knowing that to compare, I obviously can't say that with any standing.
 
When you say moderately powerful, what do you mean by that? I'd argue your stance on this is quite likely limited by your experience, but without knowing that to compare, I obviously can't say that with any standing.

This is going to sound immensely hypocritical at first, I'm fully aware: Right now I have a GTX970, and an i5 4690K @ 4.5. I like tech, I dig having new parts. I built this thing with the help of a friend earlier this year and we did the best we could without going into SLI (or burning an immense amount of money on a GTX980, which I don't regret even with the new findings on the 970, which happened about a couple of weeks after the built was done. The 970 definitely gets the job done as far as I'm concerned).

The thing is that I don't upgrade often, if at all. My previous built (done in 2007) had a 8800 GT, which I replaced for a 9800 GT (a horrible trade by all accounts) a couple of years later ONLY because it failed due to a power surge. The 9800 GT was my graphics card until late last year. It served me well and played most of the games that I wanted. EDIT: It pays to say that I've also played extensively on a laptop with an integrated graphics card. It never bothered me, I just had to be selective of which games to play. Also played Metal Gear Rising Revengeance on a Mac Mini with a Intel 4000. It ran at 580p or whatever, all effects turned off, but it ran smoothly and it was a BLAST to play. Super fun.

There is a very particular example of my whole mind-set: I remember playing Skyrim when it came out. All low, 30 fps average. The 9800 (the previous one had already failed when I managed to get my hands on this particular game) was definitely straining there. It ran smoothly for me, no stutter, but everything was turned down or off. I thought the game was absolute trash. Combat was crap, exploration was ok but everything looked the same. They game was ridiculously grey. I simply went and played something else. If I had thought Skyrim was fun back then I would have continued to play because the computer experience for me was OK. Now I installed Skyrim back, have literal 237 mods running (plus a ton of texture replacements, 4K stuff downsampled stuff, etc) and the game runs at about 85 fps if I leave it uncapped (which I don't because that does nothing for me). Is the game more interesting now because it has all the bells and whistles? Surely. But nothing stopped me from simply playing something else when that was outside of my reach; which was exactly what I did. Back them I think I was playing a lot of Splinter Cell and Bioshock. Nothing was working great but I never stopped having fun. Right now, all the bells and whistles that I bought won't turn Super Metroid into a better game (because that's basically impossible anyway).

I heavily disagree with what you said earlier about there being, basically, a correct way to PC game; and if you think that the industry is dying, it is because too many people think like you, which is nothing short of a shame. A lot of games are poorly optimized and you have to brute force your way through, specs matter when you get down to it, but the PC catalogue (specially if you include emulation) is just SO HUGE. There is something for absolutely everyone, no matter your specs or genre disposition. It is sad to see people spread this absolute non-sense that playing at full HD and up is NECESSARY for a good PC experience. Baldur's Gate, one of the best and most expansive RPGs of all time, disagrees.

EDIT: Just wanted to say that I get where you are coming from, I think. There are a lot of people out there that love graphics. And yeah, buying a PC if you love graphics and then playing on low on an integrated graphics card makes no sense. Personally, Skyrim only got fun for me because I turned it into the most beautiful game I have ever seen (and because I managed to merged a gazillion mods together in a way that makes the combat feel responsive and rewarding). But there is also a lot of love for gameplay out there. Some people want both all the time, some people value one over the other. I happen to value graphics a lot, but I will always place gameplay first. As long as the game is working, is playable, I'm happy. I'm assuming I'm not the only one, I'm not that special.

/sorry for the rant. I get worked up about this.
 
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...a correct way to PC game...
It's not about being 'correct' - if that's the vibe you're getting from me, you've gotten what I'm saying completely wrong. It's about being fully featured. It's about pushing boundaries. It's about advancing AI. It's about having the absolute best netcode possible. Fundamentally, it's about experiencing a title in it's entirety, rather than cut down, bastardized compromise. And the more people run medicore spec and consider it acceptable, the more limited future titles become, (see the patch process for DA:I, that has degraded the title to make allowances for mid-range players who whined that their machines couldn't cope.)

Do you understand where I'm coming from? Owning a PC is not about aiming for parity with the console release :p And if there isn't a considerable disparity between the PC market and the console market, then there's no reason for lazy console manufacturers to up their game. Hence - the PC market is dying. Sure, there are titles and genres currently (and I stress, currently) less favourably represented on current gen consoles. This is not going to remain the case for much longer.
 
Personally, Skyrim only got fun for me because I turned it into the most beautiful game I have ever seen (and because I managed to merged a gazillion mods together in a way that makes the combat feel responsive and rewarding).
Neither of which would be possible on mediocre spec. And once you've gamed at that level, it's hard to look back and justify compromising again, *especially* when you've paid extra for the privilege of playing on the platform you're playing on.

Why compromise? If you're going to accept parity, why the hell are you spending money on a PC when you could (in most countries) be buying a cheaper console?
 
Clicked the profile to check out what "your country" meant (and if it could stand to the bullshit of my country") and figure that, we live in the same one. With the weakening of the local currency against the dollar there is really no way out of buying locally and avoiding to the extremely abusive taxation anymore. I digress.

It's a shame that so many people think that PC is only interesting if you max the shit out of it and play at a gazillion fps in 4k. That's just.... very limited thinking. I'm surprised to see people here throw that kind of nonsense about. I have a moderately powerful PC now, but I've had other computers before and they were pretty subpar. Nothing ever stopped me from just lowering settings or playing older games and having a great time. There is not a computer out there that can't emulate a SNES and that shit was glorious by any account. Why does everyone seem to think that you need a GeForce Titan to have fun?


I understand, but if you're gonna buy a PC you'll want it running the games at least like the current generation consoles, right?
That's my point, it's more rewarding building a PC,on our land, both PC and consoles are very expensive, but consoles are just really expensive shit with expensive games, this works for some of us but not for everyone, as you can see.

Btw, I'll give you a credit for mentioning Baldur's Gate, old school PC gamer eh? ;p
 
Fundamentally, it's about experiencing a title in it's entirety, rather than cut down, bastardized compromise. And the more people run medicore spec and consider it acceptable, the more limited future titles become.

...It bothers me that you don't seem to realize how absolutely insane this statement is. I'm a musician, I deal with this sort of mentality a lot. There are a lot of guitar players out there that will limit their knowledge and practice to playing as fast as they humanly can, and they think that is good music. Who am I to say that playing fast is bad music (it is not), but it is definitely a very limited way of thinking. Some people don't want to compete, most don't really want to even argue, most are in it just to have some fun. If people "settling for less" is ruining your perception of anything so heavily there is something absolutely wrong with your expectations of... I don't know, man. Life.

And once you've gamed at that level, it's hard to look back and justify compromising again, *especially* when you've paid extra for the privilege of playing on the platform you're playing on.

Is it? That's not my experience. I wouldn't play Skyrim unmodded again, because I don't think the core experience is actually any good; but I have no issue going back to earlier PC titles or ports. Even with the machine that I have now I still sometimes play on the Mac Mini. Civilization, some LEGO Games, the actually two or three indie games that I think are worth anything. I see no problem. I have not being spoiled for life because I dropped some money on a nice card. My favorite game of all time still is Super Metroid. And I simply can't honestly believe people haven't done better because (let's say) 4 out of 5 people that play on PC couldn't give a lesser fuck about specs if they tried. That doesn't even make any sense.

And it is not about accepting parity. I'm skipping on DOA5LR on the PC because it is a shitty port. I have skipped on many other games because of lack of features or outright problems (bugs, glitches). Why get a PC? Because consoles (with the PS3 and 360, really, I just realized late) have ceased to be relevant for me. The whole point of console gaming was the convenience. The plug and play, the cohesive experience. Now everything needs to be installed, patched, DLC galore, payed online. I had a fat PS3 that couldn't run Gran Turismo 6. I went online and checked that the game only really works correctly in the new super slim model, because of power consumption... thingies. I don't know if I believe that but it was still true in my particular case. Why would I drop money on this? Consoles have done absolutely all they can to be turned into shitty PCs, so I just got a decent PC. Why buy a console if none of the convenience is there? The only reason left are the exclusives, but with more and more titles coming to PC in one capacity or another, the list of actual exclusives is rather short. Personally, there is nothing all that appealing on the MS or Sony side. I like Nintendo games, but I absolute hate their hardware.
I was a major Gran Turismo fan up until 4 but 5 of absolute garbage (I bought 6 in the hopes that it would have improved and couldn't even play it, so there is that). I bought my PS3 basically to play Metal Gear 4. I don't outright regret it, but I have no desire of buying a console after that experience, specially as I see no sign of business models being improved.

That's my point, it's more rewarding building a PC,on our land, both PC and consoles are very expensive, but consoles are just really expensive shit with expensive games, this works for some of us but not for everyone, as you can see.

I think Brazil is a very peculiar case because the MSRP of the PS4 here is so insane (even though no one really practices it). Personally, I find it very hard to be interested in the new consoles, and it has nothing to do with price, as I said above.

Btw, I'll give you a credit for mentioning Baldur's Gate, old school PC gamer eh? ;p

Not really, actually. I've been on the PC on and off. What I favor most about it is emulation and the backwards compatibility, I really like to replay old classics. But there are certain titles on the PC which I have never really touched like System Shock 2 or Half-Life. A point off of my street cred, I assume. I remember getting really into Baldur's Gate around the turn of the millennium when a lot of people in my high-school class were playing it at the same time. One guy started playing and told everyone it was awesome, than we all got it and "the next day" when we realized the 5 of us had completely different stories to tell about the same game we were completely blown away.
 
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ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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