while Leon and Nyotengu effectively got a nice improvement and refreshment, sadly Ein can't say the same thing...
Ein was left the way he was intentionally to appeal to DOA2 players.
Ein was left the way he was intentionally to appeal to DOA2 players.
Besides .. we already have an improved Ein ... his name is Hayate ..
Because he is not the doa2 one. Everything he have in doa5u come from doa4.Ein sucks. He doesn't feel like the doa2 character, because the system has changed a lot since then. Trying to keep him the same as in doa2 doesn't work and is honestly just a lame excuse for laziness.
In any case, the improved Ein would be Hitomi, not Hayate.Besides .. we already have an improved Ein ... his name is Hayate ..
Still reminiscent of the Boss of DOA5 because "he's still borrowing moves from other characters," except the Boss becomes that character. It just seems like Donovan's next phase could be a resurrected Raidou who's powerful enough to steal other characters moves. Makes me wonder if we'll have a boss for arcade mode or if they are going to extend the Story mode. That would make it more worth it in my opinion.People this is an extract of a faq about DoA1 Sega Saturn version: the section is the one dedicated to Raidou, where the author included in the moveset list even the original owners of each Raidou's move (I eliminated the imputs and the strike levels for making more clear the text).
Country: Japan
Birth: August 13 (48 years old)
Bloodtype: AB
Size: 181cm 78kg B96 W102 H99
Style: modified MugenTenshin-ryu Karate
Occupation: none
Likes: Boar Nabe
Hobbies: Secret arts
Voice: Yata Koji
Raido's moves are like that of Dural in Virtua Fighter, a mix of moves
from the game's characters. Strike levels and damages are taken from
the originating character.
Characteristic Strikes
Body Blow bayman
Stomach Crush bayman
Double Hammer tina
ChisenTou hayabusa
Smash bayman
Amatsuki hayabusa
Kick Upper jann-lee
Double Kick jann-lee
Kamitsuki hayabusa
HagenShuu hayabusa
RyuueiTou hayabusa
GetsurinKyaku hayabusa
RaishinGeki hayabusa
UgyuuHaitou gen-fu
Swing Double Hammer bayman
Reverse Double Hammer bayman
Zansui gen-fu
YoushiZanKen gen-fu
Fighting Kick tina
Ti Kau Tron zack
Knee Spin Kick zack
SokutouGeki hayabusa
HamayariGeri hayabusa
Leg Spike bayman
Heel Hammer bayman
High Fist Thrust kasumi?
Fist Thrust, High Kick kasumi?
Strike Series kasumi?
Rising Strike Series kasumi?
ZanTsukiSai kasumi?
Triple Strike kasumi?
Pounces, Pursuits, Misc. Moves
NarakuTsuki hayabusa
Stomping bayman
Throws
TensouGoraiSho
JujiKarami hayabusa
Neck throw hayabusa
Shoulder carry jann-lee
ShihoNage hayabusa
Neck Hanging bayman
KoukaiSanouSa gen-fu
Windmill Backbreaker bayman
Zanshusen (oppcr) hayabusa
Japanese Ocean Bomb (oppcr) tina
Reverse Throw (behind) hayabusa
RakuRyuushou (behind) hayabusa
Offensive Holds
Headlock jann-lee
Bull Docking Headlock jann-lee
Tackle tina
Giant Swing tina
Choke Slam bayman
Genei hayabusa
RekkuuJinraiSatsu
UraIkazuchiNagi (behind) hayabusa
Defensive Holds
H h|mP
H h|mK
d,H lP
d,H lK
ShuugekiKakutou hayabusa
As you can see, while for obvious reasons Kasumi and overall Hayabusa are the main source for Raidou, actually he is far from appearing as a replica of the ninjas like the boss of DoA5, actually getting instead moves from all the roster of the game (more than half come from not ninja) with the only exception of Leifang. And of course his moveset was increased in DoA1 for PSX, not sure if also in DoA++, and DoA Dimensions).
By the way this doesn't mean that Raidou couldn't get completely unique moves owned only by himself.
NNOOOO. we can't give up that easily. I'm sending the pole numbers to TN once the numbers will suffice for the 2 fallen gods.I honestly think new characters should be saved for DOA6, especially since the current VF guest fighters probably won't be included in the sequel. I honestly prefer more original characters, like Marie Rose. Team Ninja have shown that they're willing to bring back fighting styles in the guise of a "new" character a la Nyotengu, which is probably the best Raidou and Genra fans are going to get.
Guys, "resurrected" was never a term used in the Famitsu interview. That was just Leifang2000's interpretation of what they meant by saying that "fans would be happy with it". Not even "resurrected" in the sense that the character is currently dead. But, more so "brought back" as in the character was in a past game. Kind of the same thing, but once again, "resurrected" is just speculation.
Well, I think that the Google translated version also had something to do with it. When it talked about the female character, he specified that she wasn't being "resurrected", but is new. This was never specified for the male character. Only that all of the fans would be happy with him. So, perhaps the implication is that the male is returning (being resurrected) and the female is new.really? i was going to comment on that a few days ago, but everyone seemed to have no issue with it
People this is an extract of a faq about DoA1 Sega Saturn version: the section is the one dedicated to Raidou, where the author included in the moveset list even the original owners of each Raidou's move (I eliminated the imputs and the strike levels for making more clear the text).
Country: Japan
Birth: August 13 (48 years old)
Bloodtype: AB
Size: 181cm 78kg B96 W102 H99
Style: modified MugenTenshin-ryu Karate
Occupation: none
Likes: Boar Nabe
Hobbies: Secret arts
Voice: Yata Koji
Raido's moves are like that of Dural in Virtua Fighter, a mix of moves
from the game's characters. Strike levels and damages are taken from
the originating character.
Characteristic Strikes
Body Blow bayman
Stomach Crush bayman
Double Hammer tina
ChisenTou hayabusa
Smash bayman
Amatsuki hayabusa
Kick Upper jann-lee
Double Kick jann-lee
Kamitsuki hayabusa
HagenShuu hayabusa
RyuueiTou hayabusa
GetsurinKyaku hayabusa
RaishinGeki hayabusa
UgyuuHaitou gen-fu
Swing Double Hammer bayman
Reverse Double Hammer bayman
Zansui gen-fu
YoushiZanKen gen-fu
Fighting Kick tina
Ti Kau Tron zack
Knee Spin Kick zack
SokutouGeki hayabusa
HamayariGeri hayabusa
Leg Spike bayman
Heel Hammer bayman
High Fist Thrust kasumi?
Fist Thrust, High Kick kasumi?
Strike Series kasumi?
Rising Strike Series kasumi?
ZanTsukiSai kasumi?
Triple Strike kasumi?
Pounces, Pursuits, Misc. Moves
NarakuTsuki hayabusa
Stomping bayman
Throws
TensouGoraiSho
JujiKarami hayabusa
Neck throw hayabusa
Shoulder carry jann-lee
ShihoNage hayabusa
Neck Hanging bayman
KoukaiSanouSa gen-fu
Windmill Backbreaker bayman
Zanshusen (oppcr) hayabusa
Japanese Ocean Bomb (oppcr) tina
Reverse Throw (behind) hayabusa
RakuRyuushou (behind) hayabusa
Offensive Holds
Headlock jann-lee
Bull Docking Headlock jann-lee
Tackle tina
Giant Swing tina
Choke Slam bayman
Genei hayabusa
RekkuuJinraiSatsu
UraIkazuchiNagi (behind) hayabusa
Defensive Holds
H h|mP
H h|mK
d,H lP
d,H lK
ShuugekiKakutou hayabusa
As you can see, while for obvious reasons Kasumi and overall Hayabusa are the main source for Raidou, actually he is far from appearing as a replica of the ninjas like the boss of DoA5, actually getting instead moves from all the roster of the game (more than half come from not ninja) with the only exception of Leifang. And of course his moveset was increased in DoA1 for PSX, not sure if also in DoA++, and DoA Dimensions).
By the way this doesn't mean that Raidou couldn't get completely unique moves owned only by himself.
It's funny how he never stole a move from Leifang, Bass and Ayane despite them being there from the first tournament.