The DOA5U "Casual" thread. ^__^

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Rawbietussin

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Lmao. Damn. Just joking. Well, maybe Sarah can teach little Eliot how to be more of a man eh?

I can imagine this song playing in the background as she trains him.


... Then all of the sudden, the song transitions into this lol.

 
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Jyakotu

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In that case, I'll do everything I can to show how awesome Virtua Fighter can be
Virtua Fighter is unique in that, while there is a story, it takes a back seat and focuses on the fighting. I mean, even in this thread, we've discussed how idiotic the DOA5 story was, complete with cheesy dialogue and moments that just make you go WTF when you see them. But VF obviously doesn't want to go down that route (for now) and has been consistently given rave reviews for its deep, complex fighting system. Even if the characters are a bit plain for our tastes, nobody can deny that seeing them in action and showcasing more realistic martial arts is beautiful.
 

Hakkyoku-Ken:Budo Lion

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Virtua Fighter is unique in that, while there is a story, it takes a back seat and focuses on the fighting. I mean, even in this thread, we've discussed how idiotic the DOA5 story was, complete with cheesy dialogue and moments that just make you go WTF when you see them. But VF obviously doesn't want to go down that route (for now) and has been consistently given rave reviews for its deep, complex fighting system. Even if the characters are a bit plain for our tastes, nobody can deny that seeing them in action and showcasing more realistic martial arts is beautiful.

Virtua Fighter has a Sltoryline
 

deathofaninja

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Virtua Fighter has a Sltoryline

Yeah... in instruction manuals. Oh wait, those hardly exist anymore. The only thing I know about VF's story is that Pai is a famous actress.

VF not having a story is a problem the way I see it. A lot of people don't like VF because it doesn't have a story, and while I think that is a really fucking dumb reason, I try to see why it would be a problem for other people and this what I've come up with:

1. The characters have BARE-boned personality. A lot of people like personality.
2. It feels dated. No story? No communication? That just doesn't work nowadays.
3. It's harder for casuals to make time for it. Casuals just don't want to spend time on a game with no story. It doesn't have to be good, it doesn't have to be bad... story modes are important for casuals.

To be honest they are important to me too. I wouldn't stop playing DOA if it had no story lol, but it would be disappointing to see the feature goone.
 

Rawbietussin

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VF has an anime if that helps. It tells about the happenings of VF's first tournament. Not sure if it's canon though. I never gotten to finish watching it.

All I saw were countless times that Pai gets hit at the back of her neck by Akira doing Ein's 33T.
 

Juihau

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To be fair, the rather bland characters are something DOA (especially 5/5U) suffers from as well. They certainly look nicer, and they do have some semblance of personality. When it comes down to it, though, the vast majority of the cast have personalities comparable to that of a cosplaying pine cone. I will continue to say that a spinoff of some sort (doesn't even need to be a game -- a webcomic or something could easily achieve this) that focuses on building the characters, rather than just forcing them into arbitrary roles, could benefit the series.
 

Xhominid The Demon Within

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Virtua Fighter is unique in that, while there is a story, it takes a back seat and focuses on the fighting. I mean, even in this thread, we've discussed how idiotic the DOA5 story was, complete with cheesy dialogue and moments that just make you go WTF when you see them. But VF obviously doesn't want to go down that route (for now) and has been consistently given rave reviews for its deep, complex fighting system. Even if the characters are a bit plain for our tastes, nobody can deny that seeing them in action and showcasing more realistic martial arts is beautiful.

This...in a way.

I really am the type of guy who wants to see characters grow, evolve and change and when a game series keeps on going with the same shenanigans as before, I tend to just not care after awhile.

I've always been interested in it's gameplay, bur dear lord does the cast just screams bland and uninteresting.
 

Force_of_Nature

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To be fair, the rather bland characters are something DOA (especially 5/5U) suffers from as well. They certainly look nicer, and they do have some semblance of personality. When it comes down to it, though, the vast majority of the cast have personalities comparable to that of a cosplaying pine cone. I will continue to say that a spinoff of some sort (doesn't even need to be a game -- a webcomic or something could easily achieve this) that focuses on building the characters, rather than just forcing them into arbitrary roles, could benefit the series.

Yeah, but I doubt that "bland" characters is exactly a problem with DOA compared to VF. VF's problem revolves around it generally looking and sounding terrible, along with bland characters. It also feels very dated. The game simply doesn't have much appeal in general. Solid gameplay though.

DOA has :ayane: & :hayabusa: so, yeah...
 

David Gregg

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I would be okay with them making a DOA X VF crossover but I really do hope new/veteran DOA characters get priority over VF characters for the remaining 5U roster. :/
 

Juihau

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Yeah, but I doubt that "bland" characters is exactly a problem with DOA compared to VF. VF's problem revolves around it generally looking and sounding terrible, along with bland characters. It also feels very dated. The game simply doesn't have much appeal in general. Solid gameplay though.

DOA has :ayane: & :hayabusa: so, yeah...
Compared to VF, no, it isn't a problem. That said, quite frankly, bland characters are hardly a problem in anything if you're comparing to VF. I wasn't comparing to VF, I was simply mentioning that DOA doesn't exactly have a cast of snowflakes either. Both series have a number of problems that limit their appeal, and characters that amount to little more than eyecandy happen to be one of DOA's. Keep in mind, as well, I'm not trying to say anything absurd like claiming the characters are the series' biggest problem; I'm simply saying that they are something that could be improved upon and the series as a whole would benefit.
 

Force_of_Nature

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Compared to VF, no, it isn't a problem. That said, quite frankly, bland characters are hardly a problem in anything if you're comparing to VF. I wasn't comparing to VF, I was simply mentioning that DOA doesn't exactly have a cast of snowflakes either. Both series have a number of problems that limit their appeal, and characters that amount to little more than eyecandy happen to be one of DOA's. Keep in mind, as well, I'm not trying to say anything absurd like claiming the characters are the series' biggest problem; I'm simply saying that they are something that could be improved upon and the series as a whole would benefit.

In all honesty, if they "improved" the cast of DOA it wouldn't make that much of an impact, but I'm curious to see if adding more "Anime-ish" characters like Marie Rose would increase any interest in the series. People that play anime fighters like BB tend to love anime-like characters (not surprisingly). MR got a couple new people into the game in my scene. I find that DOA's main challenge is the stigma of it appearing "easier" to play than it actually is, well and the boobs. So when new people struggle with the system, they conclude that it must be "dumb" or "retarded" and go back to whatever games that they were playing before.

:marierose: :ayane:
 

Brute

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I dunno. In regards to the story/purpose of the roster, I find all fighting games to have totally shit stories and so story-relevant characters that are done well tend to be few, just like in DOA (exceptions being Hayabusa, Nightmare, Liu Kang, etc.)

As far as personality/complexity goes, again, all fighting game character rosters tend to suck ass at that, DOA no more than the others.

Now regarding character design and style, I actually feel like DOA does better than most. Now you could say "It doesn't have werewolves and shit" but I don't think you need those to still have a diverse selection of characters and playstyles.

So yeah. Hate me for it if you like, but I don't really have a problem with DOA's roster, save that 5U fucking needs Tengu back stat.
 

SilverForte

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For me the main thing is that DOA chars have way more flashy movesets and such, compare Ryus izuna to kages, vf goes for much more realistic fighting styles. This isn't a bad thing but it really doesn't attract anyone. The bad sound effects and dated feel don't help.
 
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To be fair, the rather bland characters are something DOA (especially 5/5U) suffers from as well. They certainly look nicer, and they do have some semblance of personality. When it comes down to it, though, the vast majority of the cast have personalities comparable to that of a cosplaying pine cone. I will continue to say that a spinoff of some sort (doesn't even need to be a game -- a webcomic or something could easily achieve this) that focuses on building the characters, rather than just forcing them into arbitrary roles, could benefit the series.
Zack is probably the only redeeming quality for this game. But TN is doing it all wrong...
 

Juihau

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In all honesty, if they "improved" the cast of DOA it wouldn't make that much of an impact, but I'm curious to see if adding more "Anime-ish" characters like Marie Rose would increase any interest in the series. People that play anime fighters like BB tend to love anime-like characters (not surprisingly). MR got a couple new people into the game in my scene. I find that DOA's main challenge is the stigma of it appearing "easier" to play than it actually is, well and the boobs. So when new people struggle with the system, they conclude that it must be "dumb" or "retarded" and go back to whatever games that they were playing before.

:marierose: :ayane:
Well, by improve, I do mean more along the lines of "stop inexplicably changing characters entirely every game and start building on how they already are..." Not like flesh out every detail about them, but make them consistent at least. Still, like I said, I'm not trying to say it's DOA's biggest problem at all. It does have quite a few, really. I really don't know how to express my point very well. I guess it amounts to, a lot of people are drawn to characters they can care about, and DOA has very little of that. I'm really not saying anything like "this needs to be a character-driven series," or even anything that should affect how the game plays, really. I'm well aware that gameplay does and should take priority. That said, character personalities can be a powerful force in regard to a game's popularity nowadays, and neglecting that seems, frankly, unreasonable.
 
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