see all that shit thats says Untitled Broadcast? thats DOA5U
http://www.twitch.tv/freestepdodge/profile/pastBroadcasts
http://www.twitch.tv/freestepdodge/profile/pastBroadcasts
Where are the videos¿
Nameless Sama uploaded a lot of the stream to YT. His channel is here:
http://www.youtube.com/user/NobodyXSama
@UncleKitchener
He has some new things. However, just to get it out of the way right now his biggest "nerf" is the life point increase. He doesn't seem to have been given a damage buff to compensate so effectively most or all of his throws/attacks do less % damage of the life bar.
He was given some new tools, but overall he's unchanged.
9PKP no longer guarantees pickup it seems, effectively meaning that so far you have no way to guarantee pickup from juggle state. That means we're just going to utilize max damage combos instead of sacrificing damage for a pickup, meaning it's going to be boring ending everything in .
6KP still guarantees pickup, but only at close range basically making it so if you dash you lose the time to pickup.
New mid punch tracking move that causes limbo stun on CB/HCB for a 6KP BT hit. It's 20 or 22 frames I believe but it's only -9 on guard. Command is
DOA3's 6PK has returned... slightly. New string is so you can string the trass kick from the clothesline, performing a string interruptable launch for a 6KP or 8K H+P juggle.
You can air juggle 3P+K H+P now.
His and :[[p+k]]: are unchanged.
Wasn't this changed so that the second hit has the same properties as ?His 1KP is unchanged.
He has a new (slow) sitdown attack from 7P:
3K was made to be -7, -6 from tip distance.
All his GBs are the same as of this demo.
His BT was changed from an Offensive Hold to a Normal Throw.
He has a new offensive hold BT that gives him around +8 or +9 advantage it seems and leaves him in BT state.
He can apparently "juggle" a Close Hit from
His side step throw is the same, command has been changed to SS most likely to allow him to utilize the throw break option select when being neutral thrown from side step. The Power Blow cancel version appears to still be :[[p+k]]: / but could have been input error on my part.
Wasn't able to tell if :[[H+P]]: was sped up at all, but you can at least break hi-counter neutral throw punishes of the whiffed attack. Unsure if you can break neutral throw punishes for defensive hold.
Not liking what im hearing about eliot. He definitely did not deserve those nerfs to his 6P+K on BT opponents or his i9 no longer causing a deep stun on CH anymore. other characters that were already much better than him get buffs but he continues to get nothing. My hype for 5U is diminishing and unless he gets something useful in return for these unwarranted nerfs then i'll simply wait for a price drop and play the F2P version until then
Kinda just waiting on Cyber. I think he said he was gonna share what he observed when he got some time. No other Ryu virtuosos at Summer Jam, to the extent of my knowledge.Any more news on Ryu?
I was hoping someone else would of gave him a shot like Calibur did. Maybe during the livestream with Chosen & Katt we could learn a bit of something there. Im very anxious now and curious.Kinda just waiting on Cyber. I think he said he was gonna share what he observed when he got some time. No other Ryu virtuosos at Summer Jam, to the extent of my knowledge.
I think that livestream will mainly be focusing on game modes, features and the new characters. I doubt we'll get legit breakdowns of changes to returning characters.I was hoping someone else would of gave him a shot like Calibur did. Maybe during the livestream with Chosen & Katt we could learn a bit of something there. Im very anxious now and curious.
I think that livestream will mainly be focusing on game modes, features and the new characters. I doubt we'll get legit breakdowns of changes to returning characters.
'cept maybe Kasumi
Never understood what it is about Ayane that confuses people so much.I'll be breaking Ayane down in her forums when the game comes out, since hardly any one else seems to actually understand her game design.
This is the case for almost all characters in the game, unless they're bullshit (Sarah and the such).The thing about this character though, is that she requires you to play as patient and safe as possible. Because she loses horribly if you can't do either of these things.
This is the case for almost all characters in the game, unless they're bullshit (Sarah and the such).
Few (if any) characters are legitimately simplistic to master.People think this character is simplistic when she's really not.