Allan Paris
Well-Known Member
So let's say the holds on stun are removed... that would still leave the simplicity of the hold system, which is why the 4-point hold system to complement the expert holds is being suggested. The mid kick expert hold's is the opposite of the mid punch version anyway; may as well make the standard mid kick hold direction 6.
I am not completely following this. Yeah the mid expert holds are different but it seems like for characters that had holds that launched/bounced TN have made them expert holds. So characters are not getting ridiculous holds off with one direction inputs anymore.
If the holds were taken out of stun, 3-point with expert holds would still be fine.
Generally this also goes for the other characters as well. Cuz if barriers are back in DOA5 why would attack after jumping over a wall?
Who says one of the jumping over options can't be turned into a high strike or throw?
Well if they give characters more options like I posted earlier, the 3 point system could work me.
I think you should change your game-plan. This game now has something that you can make your opponents fear for relying on guessing, guaranteed damage.
Expert mid kick hold and plain back hold can counter jumping mid kicks as well, but I don't know if there's any difference in damage.
Expert holds do more damage than normal holds.