DOA5U "Don't blame me if you get hurt!" - Pai Chan Frame Data

Project Bokuho

Lady Helena's Pet
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Welcome to Pai Chan's Frame Data Guide for Dead or Alive 5 Ultimate!


Unique Strikes
:P:
Startup frames: 9
Recovery frames: 10
Advantage: +1 on hit / +0 on block

:P::P::P:
Startup frames: 17
Recovery frames: 20
Advantage: -8 on hit / -10 on block

:P::P::P::9::P+K: (to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -51

:P::P::P::K:
Startup frames: 18
Recovery frames: 28
Advantage: +19 on hit / -17 on block

:P::P::P::2:
Startup frames: 26
Recovery frames: 39
Advantage: +2 on hit / -19 on block

:P::P::P::7::K:
Startup frames: 13
Recovery frames: 30
Advantage: +29 on hit / -21 on block

:P::P::4::P::K::K:
Startup frames: 34
Recovery frames: 30
Advantage: +8 on hit /-17 on block

:P::P::K::K:
Startup frames: 12
Recovery frames: 26
Advantage: +31 on hit / -15 on block

:P::K:
Startup frames: 15
Recovery frames: 27
Advantage: +5 on hit / -7 on block

:6_::P:
Startup frames: 9
Recovery frames: 10
Advantage: +1 on hit / +0 on block

:8::P:
Startup frames: 19
Recovery frames: 22
Advantage: +27 on hit / -2 on block

:6::P:
Startup frames: 11
Recovery frames: 23
Advantage: +27 on hit / -4 on block

:4::P:
Startup frames: 25
Recovery frames: 19
Advantage: +77 on hit / +1 on block

:3::P:
Startup frames: 21
Recovery frames: 23
Advantage: -10 on hit (-7 on hit to Bokutai stance ( :3::P::4: )) / -9 on block (-6 on block to Bokutai stance ( :3::P::4: ))

:3::P::P::9::P+K: (to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -47 on hit / -64 on block

:3::P::P::P:
Startup frames: 17
Recovery frames: 20
Advantage: -8 on hit / -10 on block

:3::P::P::6::P:
Startup frames: 16
Recovery frames: 23
Advantage: +38 on hit / -13 on block

:3::P::P::4::P:
Startup frames: 19
Recovery frames: 19
Advantage: +2 on hit / -1 on block

:3::P::K:
Startup frames: 25
Recovery frames: 27
Advantage: +0 on hit / -13 on block

:3::P::K:(Charge!)
Startup frames: 42
Recovery frames: 17
Advantage: +5 on hit / +30 on block (Guard Break!)


:3::P::K::h:
Startup frames: 26
Recovery frames: 46
Advantage: -61 in general (due to :h: being the attack cancel)

:3::P::K::4: (to back-turn/BT)
Startup frames: 28
Recovery frames: 42
Advantage: -57 in general (due to :4: leading Pai to BT)

:3::P::K::2:
Startup frames: 1
Recovery frames: 20
Advantage: -8 on hit / -7 on block

:2::P:
Startup frames: 12
Recovery frames: 14 (12 if whiffed)
Advantage: +0 on hit / -8 on block

:1::P:
Startup frames: 22
Recovery frames: 22
Advantage: +39 on hit / -13 on block

WS (while standing/rising) :4::P: (or :2_::4::P: )
Startup frames: 18
Recovery frames: 22
Advantage: +17 on hit / -5 on block

:6::6::P:(critical burst/CB!)
Startup frames: 19
Recovery frames: 23
Advantage: +5 on hit (+83 if used at max threshold for CB!) / -6 on block

:6::4::P::P:
Startup frames: 19
Recovery frames: 22
Advantage: +7 on hit / -6 on block

:4::4::P:
Startup frames: 14
Recovery frames: 18
Advantage: +42 on hit / -2 on block

:3::3::P::K:
Startup frames: 12
Recovery frames: 30
Advantage: +20 on hit / -13 on block

SS (sidestep) :P:
Startup frames: 25
Recovery frames: 23
Advantage: +6 on hit / -6 on block

:K::K:
Startup frames: 15
Recovery frames: 27
Advantage: +35 on hit / -13 on block

:9::K::K:
Startup frames: 8
Recovery frames: 38
Advantage: +22 on hit / -19 on block

:8::K:
Startup frames: 17
Recovery frames: 26
Advantage: +33 on hit / -11 on block

:7::K:
Startup frames: 16
Recovery frames: 31
Advantage: +29 on hit / -13 on block

:6::K::P::9::P+K: (to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -14 on hit (+26 without :9::P+K: (to Hakkeshou stance)) / -50 on block (-10 without :9::P+K: (to Hakkeshou stance))

:6::K::P::K:
Startup frames: 18
Recovery frames: 28
Advantage: +19 on hit / - 17 on block

:6::K::P::2::K:
Startup frames: 26
Recovery frames: 39
Advantage: +10 on hit / -19 on block

:6::K::P::7::K:
Startup frames: 13
Recovery frames: 30
Advantage: +29 on hit / -21 on block

:4::K:
Startup frames: 17
Recovery frames: 22
Advantage: +3 on hit (+3 with :4::K::2: (to Bokutai stance)) / -6 on block (-6 with :4::K::2: (to Bokutai stance))

:3::K::P::P:
Startup frames: 19
Recovery frames: 21
Advantage: +8 on hit / -13 on block

:2::K::K:
Startup frames: 23
Recovery frames: 21
Advantage: +27 on hit / -8 on block

:6::6::K::P:
Startup frames: 24
Recovery frames: 22
Advantage: +45 on hot / -15 on block

:4::6::K::K:
Startup frames: 12
Recovery frames: 27
Advantage: +31 on hit / -9 on block

:4::4::K::K:
Startup frames: 28
Recovery frames: 23
Advantage: +26 on hit / -4 on block

SS (sidestep) :K:
Startup frames: 28
Recovery frames: 23
Advantage: +16 on hit / -5 on block

:P+K:
Startup frames: 19
Recovery frames: 21
Advantage: +5 on hit /+1 on block

:6::P+K:
Startup frames: 15
Recovery frames: 22
Advantage: +12 on hit (-29 with :6::P+K: :9::P+K: (to Hakkeshou stance)) / -6 on block (-47 if going to Hakkeshou stance)

:6::P+K::P:
Startup frames: 22
Recovery frames: 25
Advantage: +24 on hit / -9 on block

:3::P+K:
Startup frames: 11
Recovery frames: 26
Advantage: +3 on hit / -6 on block

:2::P+K::K::P:
Startup frames: 25
Recovery frames: 24
Advantage: +45 on hit / -13 on block

:1::P+K: (Powerblow/PB!)
Startup frames: 30 on normal input (60 at max charge)
Recovery frames: 35
Advantage: +24 on hit for normal input (+7 for PB! input) / -10 on block (+17 for PB! input, which will cause a guard break)

:6::6::P+K:
Startup frames: 29
Recovery frames: 22
Advantage: +27 on hit (+25 for Bokutai stance ( :6::6: :P+K::4: )) / -5 on block (-7 for Bokutai stance)

:4::6::P+K:
Startup frames: 23
Recovery frames: 25
Advantage: +73 on hit / -8 on block

:4::6::6::P+K:
Startup frames: 17
Recovery frames: 26
Advantage: +42 on hit / -7 on block

:3::3::P+K: (or :2_::3: :P+K: )
Startup frames: 16
Recovery frames: 18 (16 if whiffed)
Advantage: +20 on hit / -8 on block

:7::P+K: (Power Launcher/PL!)
Startup frames: 25 for normal input (40 for PL! input)
Recovery frames: 28
Advantage: +54 on hit (+114 for PL! input) / -15 on block (for either input)

:H+K: (to back-turn/BT)
Startup frames: 21
Recovery frames: 20
Advantage: +37 on hit / -5 on block

:7::H+K:
Startup frames: 16
Recovery frames: 31
Advantage: +13 on hit / -23 on block

:6::H+K:
Startup frames: 5
Recovery frames: 29
Advantage: +32 on hit / -6 on block

:4::H+K:
Startup frames: 20
Recovery frames: 27
Advantage: +19 on hit / -8 on block

:3::H+K:
Startup frames: 17
Recovery frames: 24
Advantage: +39 on hit / -15 on block

:2::H+K:
Startup frames: 24
Recovery frames: 25
Advantage: +24 on hit / -15 on block

:1::H+K:
Startup frames: 20
Recovery frames: 26
Advantage: +9 on hit / -18 on block

:6::6::H+K:
Startup frames: 3
Recovery frames: 20
Advantage: +4 on hit / -5 on block

:4::6::H+K:
Startup frames: 22
Recovery frames: 18
Advantage: +1 on hit / +1 on block

BT (back-turned) :P+K:
Startup frames: 14
Recovery frames: 22
Advantage: +27 on hit / -2 on block

BT (back-turned) :2::P+K:
Startup frames: 16
Recovery frames: 24
Advantage: -2 on hit (+14 for BT :2::P+K: :F+P: ) / -6 on block


Bokutai stanced attacks
Bokutai :P: (Critical Burst/CB!)
Startup frames: 19
Recovery frames: 21
Advantage: +7 on hit (+85 for CB! input) / -4 on block

Bokutai :P::9::P+K: (to Hakkeshou stance)
Startup frames: 0
Recovery frames: 6
Advantage: -34 on hit (for Hakkeshou stance) / -45 on block (for Hakkeshou stance)

Bokutai :P::P:
Startup frames: 17
Recovery frames: 20
Advantage: +29 on hit / -8 on block

Bokutai :P::4::P: (to back-turn/BT)
Startup frames: 19
Recovery frames: 19
Advantage: +30 on hit / -1 on block

Bokutai :P::K:
Startup frames: 18
Recovery frames: 27
Advantage: +36 on hit / -13 on block

Bokutai :K:
Startup frames: 22
Recovery frames: 28
Advantage: +13 on hit / -16 on block

Bokutai :P+K:
Startup frames: 20
Recovery frames: 21
Advantage: +76 on hit / -6 on block

Bokutai :H+K:
Startup frames: 8
Recovery frames: 17
Advantage: +43 on hit / -8 on block


Meishouho stanced attacks
Meishouho :P::P:
Startup frames: 19
Recovery frames: 22
Advantage: +74 on hit / -15 on block

Meishouho :K:
Startup frames: 23
Recovery frames: 26
Advantage: +15 on hit / -16 on block

Meishouho :H+K::P::K:
Startup frames: 21
Recovery frames: 26
Advantage: +24 on hit / 16 on block


Hakkeshou stanced attacks
Hakkeshou :P:
Startup frames: 18
Recovery frames: 21
Advantage: +36 on hit / +1 on block

Hakkeshou :K:
Startup frames: 22
Recovery frames: 22
Advantage: +25 on hit / -15 on block


Throws
:F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +8 on hit / -10 on throw escape

Note: The rest of the upcoming throws are throws that the opponent CANNOT escape!

:6::F+P:
Startup frames: 7
Recovery frames: 0
Advantage: +0 on hit

:4::F+P:
Startup frames: 7
Recovery frames: 0
Advantage: +0

To crouching foe: :3::F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit

To crouching foe: :2::F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit

To crouching foe: :1::F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +10 on hit

:6::4::F+P:
Startup frames: 10
Recovery frames: 0
Advantage: +11 on hit

:4::6::F+P:
Startup frames: 10
Recovery frames: 0
Advantage: +13 on hit

To crouching foe: :3::3::F+P:
Startup frames: 10
Recovery frames: 0
Advantage: +50 on hit

WS (while standing/rising) :6::F+P: (or :2_::6: :F+P: )
Startup frames: 10
Recovery frames: 0
Advantage: +10 on hit

WS (while standing/rising) :4::F+P: (or :2_::4: :F+P: )
Startup frames: 12
Recovery frames: 0
Advantage: +35 on hit

:6::3::2::1::4: :F+P:
Startup frames: 12
Recovery frames: 0
Advantage: +6 on hit

BT (back-turned) :2::P+K: :F+P:
Startup frames: 16
Recovery frames: 0
Advantage: +14 on hit

Hakkeshou :F+P:
Startup frames: 17
Recovery frames: 0
Advantage: +10 on hit

To foe's back: :F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +18 on hit

To crouching foe's back: :2::F+P:
Startup frames: 5
Recovery frames: 0
Advantage: +18 on hit

Next to wall: :6::F+P:
Startup frames: 7
Recovery frames: 0
Advantage: +0
 
Last edited:

Codemaster92163

Well-Known Member
I really appreciate you doing this xD I was thinking of doing a frame data post, but now I don't have to worry about it =P

If you could, though, try to include some of the strings that, when canceled, are safe such as :3::K::P: or :P::P::4::P:
 

AkaShocka

Well-Known Member
Ah Yes!! I really needed this information.
Whew, hopefully this improves my terrible Pai :D
Thanks Project Bokuho :)
 
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