Skilletor
Active Member
Master posts on his page thing instead of any thread I see:
And he says within:
English nerd rage, but for an article this long, you should really have somebody look at and edit for clarity. The grammar and punctuation is pretty bad.
MASTER said:I'm going to make a thread here so it doesn't get talked about in Bryan's thread like it currently is. This way people can continue to ask him questions and stay on topic.
Dead Or Alive 5 E3 Build ExperienceHello everyone it seems like things have calmed down since E3 and the release of the new Dead or Alive 5 Character trailer that shows Rig. Now that I have some time to sit down for a few minutes I want to discuss my experience with the E3 DOA5 build.
My time was rather limited with the new build but I was able to notice some interesting changes. With that said I will be discussing the main topics that were talked about at the event first.
Critical Burst is something new to the game of Dead Or Alive but something that was somewhat implemented in DOADimensions. Critical burst is a move that puts you in a state that makes you completely vulnerable to any attack including Powerblows. This attack is usually, but not always, a mid attack and right now the majority of the cast has one critical burst move...
Full article here
I plan to answer any questions, to the best of my knowledge, that you all may have about the game. I've seen a few posts from players that may have misunderstood a few points that i made, but i will post later and explain a bit better when i have time.
MASTER
And he says within:
Critical burst is an interesting addition however it almost feels like an unnecessary addition to me. It plays against the core rules of DOA and that is repetitiveness. Players using the CB attack twice or any move for that matter is something DOA has always been against. You were punished in DOA for trying to abuse any move twice while having someone stun and CB goes against that rule. I would rather not allow for the shortcut of the CB attack being used twice since it is an unnecessary mechanic.
Another issue I have with the CB’s is that they force you to use one move only.So in one hand you have that the CB mechanic isn’t that necessary and in the other hand you are trying to make it work with the game but again it goes against DOA’s rules. CB can only be done with one move currently which caters to repetitive play, again. So the only option I can think of is to NOT allow the CB move to be used twice and add MORE CB attacks that are still 20frames or slower and hit at different hit levels.
I don't want to play the DoA where the devs listen to this guy. Find it amusing that he points out repetition being the death knell in DoA when his effective Hayabusa play is the very definition of the term.Stun system still seems the same where not many moves stun on normal hit, which caters more to a poking game until someone Counter Hits somebody for a decent stun. I personally do not like that since DOA is known for granting real advantage through stuns and I believe they should add a few normal hit stuns with the exception of lows. This is one reason why hitomi is good since her low sweep is fast, grants her advantage and gives her good pressure while other characters sweep put them to far away from them or simply do not stun at all.
English nerd rage, but for an article this long, you should really have somebody look at and edit for clarity. The grammar and punctuation is pretty bad.