"BLOOOOD, them tings bounce, thats propper takin the piss" [DOA2MA at HOG]

UncleKitchener

Well-Known Member
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Somewhere in a dark arcade in England, a Naomi arcade machine and Naomi board come to life.

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and it displays this message...

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Wow...okay, let's check it out

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...fuck

well

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fuck you to-

"naaa, man, jokin'"

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Oh, sorry. You know I still love you :)

"BATTTY maaan"

:(

So, this is DOA2M also known as Millennium.

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This game was the last DOA arcade game by Team Ninja.

Similar to the first DOA2A, it has four modes and it's pretty much the same engine. Certain things are different from the console ports, but overall it's still DOA2.

The game has four main modes. I didn't bother setting everything to factory settings because I doubt anyone actually knew we had this in the first place. I can take pictures of the test mode menu too if anyone wants to see the background.

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This is also the Japanese version of the game, though you can change the language to English.

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The graphics are slightly different on the arcade version. The lighting engine is actually rather toned down and there is only one light source in this scene with the character model. Characters have higher polygons though, but they still pretty much the same as their console counterparts. Only Tina looks a bit different however, but nothing major.

Most of the intros are in the arcade version.

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Like this one.

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and this

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and this

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and this

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this

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and this

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and even this

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aaaand this

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me playing around a bit earlier.

As far as I know, the only guy in the UK who has the game is FireBug in Heart Of Gaming, currently in Potters Bar area, a bit outside of London.

Regarding controls, the 4-point hold in this game requires you to actually do half-circle motions for your holds. I do know that the mid punch and kick holds are 6 to 4 and 4 to 6 respectively, but I'm not sure about the high and low holds.

If you're interested, let me know and we could get people to play a real arcade game.
 

Matt Ponton

Founder
Staff member
Administrator
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The holds are:
:6::7::F: for highs
:6::4::F: for mid punch
:4::6::F: for mid kick
:6::1::F: for lows

They abandoned the circular direction required for kicks once they went to the original DOA2.
 

FakeSypha

Well-Known Member
Oh god, I'd love to see a DOA2 arcade again... that would be a nostalgia bomb. Glorious days they were.

Never heard of this particular version, or at least I don't remember it at all. Thanks for sharing it, man!
 

UncleKitchener

Well-Known Member
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No arcade games, but we got some good 3.2 sessions, which was good for Rev to learn a few things. We'll probably set something up in the new HOG.
 
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