AM2 programmers and Team Ninja talk VF5/DOA

Discussion in 'Dead or Alive 5 Discussion' started by Berzerk!, Jul 2, 2012.

  • by Berzerk!, Jul 2, 2012 at 10:04 AM
  • Berzerk! Well-Known Member

    Location:
    Melbourne Australia
    Gamertag:
    Gunstar Red
    PSN ID:
    BERZERK_DC
    A great series of articles have been translated and linked on the front page over at Virtuafighter.com including a great round table discussion in some depth the way that Team Ninja brought the VF characters over to DOA5, the use of AM2's data, and the relationship between the two games. It's a lengthy interview so here's a small section. Check out the source for more.

    Source: 4Gamer.net via VirtuaFighter.com,

    [IMG]
    PhoenixVFIRE likes this.
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Comments

Discussion in 'Dead or Alive 5 Discussion' started by Berzerk!, Jul 2, 2012.

  1. PhoenixVFIRE
    Wow, so Dead or Alive 5 has been in the works for over 2 years? I guess it's no surprise. I'm glad everything went nicely for the Virtua Fighter guests :)
  2. Skilletor


    This made me laugh.
    Kodachi likes this.
  3. OSTCarmine
    its nice when we all get along like this... i wonder if we might get a 2d vs 3d crossover like sfxtekken as well...? anybody know if TN is partial to any 2d fighters out there? this interests me
  4. RikWeaN
    Well... screw DOA fans I guess. That's too bad, seemed like an interesting interview.
  5. Mr. Wah
    Eh, I imagine most of it is about Fighting Entertainment, and whatever the usual stuff Hayashi responds with in his interviews.
  6. EMPEROR_COW
    Thanks for this .. it was a great read ! It was nice to see a more in-depth view of Sega's involvement.

    Also a reassuring one at that regarding the VF cast.

    Great news!
  7. DrDogg
    The interview was translated for VFDC right? It makes sense that priority would go to the VF portion of the interview.
  8. RikWeaN
    Definitely, I was just voicing my disappointment. Their decision does make sense, but it would have been more professionnal to translate the whole thing as it was part of the interview. Oh well, guess I'll work out my rusty Japanese and try to read it by myself.
  9. Darrell
    Hmm. So it sounds like other than giving Sarah her old throw animations as reversals, Sarah and Akira will be pretty much identical. I wonder if they will be able to cancel their K to provoke an attack like if VF. Seems a bit unfair since the rest of the cast in DOA has to commit to an attack.
  10. Mr. Wah
    I believe that it was mentioned in the first page that the K feint would still be in DOA5. I do not know for sure which interview that was though if not this one.
    EMPEROR_COW likes this.
  11. DrDogg
    You can K-cancel, but keep in mind this is not VF and using a K-cancel won't be nearly as effective. Also, the VF characters don't have the same string delay options as the DOA characters. That alone gives the DOA characters an advantage.

    Also, as of E3, Akira is similar in casual play, but very different at high levels of play (in theory, as I obviously did not have enough time to get to high levels with him). I'm hoping this will change as the game gets more and more complete.
  12. EMPEROR_COW
    One integral thing they must add is the low throw.
    Akira and Sarah both don't have one. I think it would be a big disadvantage without it.
  13. PhoenixVFIRE
    I'm sure they are getting one, just like Sarah is getting counters.
  14. EMPEROR_COW
    I'd rather know than be sure.. because it really is an issue ..
  15. Allan Paris
    The VF characters are going to have every tool that the DOA characters are going to have (throws and holds). That doesn't need to be said officially and rather dumb to think they wouldn't have one. They have plenty of animations to turn something into a low throw.
    PhoenixVFIRE likes this.
  16. RoboJoe
    I don't think it's dumb at all. Hayashi said the VF characters are intentionally made to play like their counterparts in VF5 as much as possible and Dr. Dogg mentioned VF characters can't delay their strings which is a universal doa tool, so it's not 100% unlikely that they won't have low throws. Hayashi might just expect VF characters to punish crouching/low holds with a fast mid. Of course, I wouldn't like this in doa because it's bad situation for the attacker, but I can see it happening.

    As for Akira's low throw animation; please, please, don't be his :f+p: from vanilla VF5.
  17. DrDogg
    He already asked about low throws and holds and I gave him the answer. Akira has low throws and holds. All of the VF characters will have low throws and holds.
    RoboJoe and Allan Paris like this.
  18. Allan Paris
    Thank you, DrDogg.
  19. RoboJoe
    Well, that settles that. What is Akira's low throw animation?

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